stats differents kill pvp

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Re: stats differents kill pvp

Postby TheServant » Thu Dec 12, 2024 9:54 pm

Kaios wrote:He doesn't have any numbers to share just like everyone else when they throw around vague statements like "my opponent had absurdly higher stats" but never explaining how or why they know something like that (hint: their client calculated it for them).

I agree with the main point of your thread. So what if openings are roughly the same between two fighters if one has better overall quality, greater health, deals more damage, is better protected, has shorter cooldowns, etc. I truly don't understand where this thought process comes from that any skill is involved in such a system, especially when their clients are doing a bunch of things for them that other players do manually or not at all.



at this point is something like 400 stats base for fighters, the industry spiral for quality is where the disparity really gets big in terms of pvp (despite skill). But still is not as relevant as being good and having numbers
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Re: stats differents kill pvp

Postby Kaios » Thu Dec 12, 2024 9:59 pm

I didn't mean to imply progression having an impact on combat is bad, but when it lacks any skill-based or strategic components it makes those advantages matter more and the equalization of unarmed/mc matter less.

WowGain wrote:
Kaios wrote:just like everyone else when they throw around vague statements like "my opponent had absurdly higher stats" but never explaining how or why they know something like that.

Kaios wrote:especially when their clients are doing a bunch of things for them that other players do manually or not at all.


https://en.wikipedia.org/wiki/Hypocrisy


lol that's fair I could have provided some examples but honestly I don't really even know what half the stuff I see in some videos is meant to be for. Implementations like estimated agility of the opponent or having the opponent cooldowns appear visually are a little more obvious than something that might be functioning in the background or without any visual cues. Even something as simple as moving the UI around to make combat more visually accessible helps a lot in terms of quickly apprising oneself of relevant information in the midst of combat and not having your view blocked by various UI elements.

I'm not a client developer and even I can think of useful client implementations that are likely to have already been thought up by someone else such as auto drink at a set percentage of stamina modifiable through a client option. For example, could choose to auto drink at 50% stamina or less which is when you lack the stamina to sprint. Most players aren't showing off their private clients though.
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Re: stats differents kill pvp

Postby TheServant » Thu Dec 12, 2024 10:01 pm

Kaios wrote:I'm not a client developer and even I can think of useful client implementations that are likely to have already been thought up by someone else such as auto drink at a set percentage of stamina modifiable through a client option. For example, could choose to auto drink at 50% stamina or less which is when you lack the stamina to sprint. Most players aren't showing off their private clients though.



auto drink gets u killed in pvp
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Re: stats differents kill pvp

Postby Kaios » Thu Dec 12, 2024 10:03 pm

You may be right I really do not know. I would argue a bad auto drink is what gets someone killed though, I'm sure the intelligent client developers in this community could figure out something that is ideal in most situations.
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Re: stats differents kill pvp

Postby TheServant » Thu Dec 12, 2024 10:04 pm

Kaios wrote:You may be right I really do not know. I would argue a bad auto drink is what gets someone killed though, I'm sure the intelligent client developers in this community could figure out something that is ideal in most situations.


almost all custom clients have auto drink in their settings but its only good the auto drinking for labor option, theres not ideal auto drink for pvp u want to control ur stamina
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Re: stats differents kill pvp

Postby WowGain » Thu Dec 12, 2024 10:31 pm

Kaios wrote: I don't really even know what half the stuff I see in some videos is meant to be for.

I'm not a client developer.


given that both of these are things you admit to freely, maybe its not too much a step to go the full length of the argument here and say "i dont know much about combat or clients, so my opinions on this should be regarded as those of someone who isnt informed on the topic"
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Re: stats differents kill pvp

Postby Kaios » Thu Dec 12, 2024 10:33 pm

Oh ok or be completely disingenuous and ignore the fact that I even tried to give you the benefit of the doubt by providing examples. Nice.

MightySheep is then going to say "omg just use hurricane client it has all da pvp feature" but you know he just released that right? Those were all private client features for a long time.
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Re: stats differents kill pvp

Postby MightySheep » Thu Dec 12, 2024 11:02 pm

everyones on PUBLIC hurricane and youre still crying about clients? thats like 1000 crying posts in a row now since the start of world, why are you even playing this game if youre this butthurt about everything? just admit youre garbage at pvp and its entirely your own fault u dont need to keep making up all kinds of random bs, auto drink is completely irrelevant

even before hurricane it was ard which was public, and even still client is completely irrelevant to anything, pls just spend 5 minutes of learning the game before u spend another 1000 hours yapping
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Re: stats differents kill pvp

Postby Kaios » Thu Dec 12, 2024 11:04 pm

called it
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Re: stats differents kill pvp

Postby MightySheep » Thu Dec 12, 2024 11:05 pm

why is everyone on this forum so incredibly boring? you dont even have a clue about anything but you spend all day every day typing about shit you 'think' 'might' be in the game we get it, you need to cope for being garbage but srsly its boring already

how do u play this long and learn nothing

prety sure hurricane doesnt even have any extra advantage over ard and ard was public since like world 10
Kaios wrote:I truly don't understand

u shouldve just stopped there

everybody already know u dont understand
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