Did you even read my comments? I addressed like 90% of the shit youre talking about already.
Havenasket wrote:Argument from Authority & Anecdotal Fallacy:
You constantly present personal experiences as universal truths without evidence, which can’t be verified by others.
Yes god forbid the 2 people who actually have done sieges this world speak from experience wtf else are we supposed to do? who comes up with this fallacy shit? Yes Im speaking from authority. Ya got me.
Havenasket wrote:Straw Man & False Dilemma:
You repeatedly reduce criticism of PvP mechanics to simplistic extremes (“you just want PvE,” “git gud”) rather than addressing the real arguments about accessibility and fairness.
I couldnt have addressed the arguments about accessibility any more if I tried. I pretty much covered every single talking point. What more do you want from me? Please tell me what argument about accessibility and fairness I missed. Do you guys not just want pve? Pretty sure that seems to be the majority opinion.
Havenasket wrote:Ad Hominem & Gatekeeping:
Personal attacks and dismissing entire groups of players (“undeserving sympathy,” “hermit defeatism”) is neither productive nor logical. It only discourages genuine discussion about improving the game.
Youre just saying random buzzwords now. If somebody makes absolutely no effort then they dont deserve sympathy when bad things happen to them. How is that gatekeeping? It doesnt even fit. I'm literally trying to open the gate. I want hermits to stop being defeatist. Thats why Im debunking all the dumb excuses to not even try.
Havenasket wrote:Ignoring Context & Circular Reasoning:
You dismiss the context of average players (limited time, no PvP experience, no specialized clients) and rely on circular logic: “it’s a PvP game so PvP must be hard,” without allowing any room for reasonable improvement.
The core point remains unanswered: the current siege system doesn’t work for the majority of the playerbase—casual, average players—not because they refuse to “try,” but because it requires an unrealistic level of commitment, resources, and knowledge.
When did I say PvP must be hard? My exact words were "very low skill ceiling". That means theres really not much depth to it. You're right I do dismiss the excuses you listed. I already mentioned how the client thing is just nonsense, just use the public clients. i also told how I can log in after 5 months and I still would feel fine about going to pvp. Either way its absurd to compare yourself to the time investment of the top 1% like that even means anything, it still doesnt matter because the game favors running away. I'm not gonna be mad if someone hits harder than me when they invested 5 months more grinding, but its still just 1 of many factors in pvp and I can always just run away.
This world I sieged about 3-4 villages solo. I built a catapult and stuck gear on an alt and watched the defenders cry then I go to sleep and 24h later its a raid. Literally all the defender had to do was click destroy on the catapult. I dont know what the situation was with your village Im betting it was similar. Thats the 'defeatism' I referenced. It afflicts probably most people. Now you cant even catapult walls so I doubt I would even bother sieging anymore its a massive hassle. Lets be honest you didnt go through a whole ordeal of multiple catapults and rams and 24h camping at your village. Nobody is doing that. You probably got raided by someone plopping a ram and trying their luck. Now you want to claim it was some impossible task to defend. If you would just be honest I would be less dismissive. Youre the one spewing a bunch of shitty arguments that dont add up.