P2P plan

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: P2P plan

Postby Scubas » Sat Aug 29, 2015 4:13 pm

jorb wrote:Considering the playerbase we had before the launch I'm not sure I feel I have much to lose.


Classy.
Scubas
 
Posts: 55
Joined: Fri Oct 28, 2011 5:11 am

Re: P2P plan

Postby Moozy » Sat Aug 29, 2015 4:14 pm

jorb wrote:
Moozy wrote:Ofcourse there was secrecy, you straight out pulled a Pay 2 Play system in the last minute. People aren't raging cuzz you did that, people are raging because you did it in the last minute like it was somesort of 'Grand Surprise'


Perhaps this is due to my obviously deficient understanding of English, but secrecy to me implies that we were trying to keep it hidden. We weren't. We did one interview before the game, and in that we stated that we would indeed be monetizing, for example. The exact details of the thing were finalized very late in the process. For a long time we were ourselves unsure on how we wanted it to look.

We have generally not been talking much about the game, quite simply.

Whether it was announced beforehand or after the fact objectively makes no difference to what people can do right now. I can entertain the idea that we should have announced it earlier, but so what? We didn't, and here we are now.

It is what it is.


Well okay, I'll take your word for it.

Altho I hope you guys will find a balanced solution for both players and for you two, because all-in-all, you made a great game with the previous one. Unfortunately the prices might be a bit off, but I won't tell you what to do with em' Jorby.
User avatar
Moozy
 
Posts: 3
Joined: Sat Aug 29, 2015 11:23 am

Re: P2P plan

Postby jimrod » Sat Aug 29, 2015 4:15 pm

jorb wrote:
TablerTurnip wrote:
jorb wrote:It is what it is.


"It is" going to lose you the majority of your playerbase. ;)


In that case: At least we tried. ;)

Considering the playerbase we had before the launch I'm not sure I feel I have much to lose.

oh the playerbase that went all over internet forums spreading the word and donating money to you guys for an undeveloped game?
The Brodgarwalder Shwarzhanden im really interested in seeing this take off. Players who are interested in combat but that want to fight the good fight and not necesarilly be part of any town except for alliance could hopefully be interested. Basically Nomadic Ranging/Combat SPecialists helping those in need and heelping to forge new alliances.
User avatar
jimrod
 
Posts: 41
Joined: Thu Aug 20, 2015 5:48 am

Re: P2P plan

Postby Grable » Sat Aug 29, 2015 4:17 pm

I still kinda believed this was some trolling, but considering how much effort you've put into this monetization model and your statements makes me think you're actually serious with this.

Look, I understand you want/need to earn money with this. But your whole model/pricing is beyond ridiculous of such a game. Not even AAA MMOs charge this much, or have this ridiculous time limits. It pains me to look at this. Why couldn't you go the same way as the cash shop in Salem, I doubt ANYONE would mind cosmetics shop with maybe some early game conveniences sold, but this is just too much.

Very disappointing.
User avatar
Grable
 
Posts: 885
Joined: Mon Feb 14, 2011 8:03 am

Re: P2P plan

Postby jorb » Sat Aug 29, 2015 4:18 pm

jimrod wrote:oh the playerbase that went all over internet forums spreading the word and donating money to you guys for an undeveloped game?


We are very grateful to everyone who has donated or promoted the game, but at least the former category is a very small and select group of people.

My point was not that the brave souls who lingered until the end were unappreciated, but that it indeed was a very small group of people, arguably not enough to merit keeping the game around.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: P2P plan

Postby Kafar » Sat Aug 29, 2015 4:18 pm

eliminator wrote:
powlius wrote:WoW costs 15 bucks, no?

WoW is bound to local currency and is about $5.487 now for ruskies. Was about $12 an year ago.


Its not. At least not everywhere. Here in PL it costs the same as in western europe - around 100 PLN for two months which is almost 14 usd for a month

But well, its the issue with everything on market. I havent seen a single MMO/MOBA/Other multiplayer game with payment/microtransactions that had appropriate prices for PL market. Basically we pay 4-5 times more for everything. Throwing 10 bucks for some US folk is the same as throwing 10 PLN for us, the problem is that you can buy much more for 10 bucks than for 10 PLN
Kafar
 
Posts: 2
Joined: Sun Jun 12, 2011 9:33 am

Re: P2P plan

Postby Apocoreo » Sat Aug 29, 2015 4:22 pm

jorb wrote:I mean.... I'd love to have 99% uptime and fix bugs instantly. That requires resources, though, for which reason we are asking our players to provide us with some of those.


Jorb, you can't continue to treat this game as a pet project and ask for prices similar to MMO's that have been running their full verison for years.

I get that you want the money to make Haven what it could be, but you have to price it for what it is. Your situation is comparable to the guys on Dragons Den who think they have a million-dollar product before they have sold a single unit.

And of course I'm willing to pay.

And of course I want Haven to succeed, I LOVE Haven.

And I get that this is just your initial prices, and you're open to them going up or down, but what upsets me is that it would not have taken you long to compare your pricing to current running MMO's.

World of Warcraft is $15 a month, that's nearly your own price range and many consider even that too much. This is a complete game with a massive number of support staff being fueled by that $15. And sure, that may actually be able to afford low profit margins due to their high player population. Even Runescape, although their pricing model has changed, once offered a free version of the game with an optional; $5 a month to unlock the full verison - and turns out the free verison was just the tiniest fraction of the game. Again, Runescape is a massive game supported by a large number of staff.

You don't have a large number of staff, it's just you and Loftar. And you don't have a massively multiplayer game. You advertised it yourself as a "eternal alpha". I'll pay the price for a big budget game when you have one. For now what you have is a multi-ton massive truckload of potential. Please use it wisely. I want to make you rich.

I would love to pay for Haven. maybe around $3 a month? I would sure as hell shell out for some cosmetics, my naked dude is terrifying. Is that enough to support you, with say 600~ players? Where did you get the initial $10 a month number?

EDIT: I should mention. I am playing Hafen till i can no longer without paying. My four friends that would have been my villagers have lost all interest and have not joined me.
Last edited by Apocoreo on Sat Aug 29, 2015 4:23 pm, edited 1 time in total.
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
User avatar
Apocoreo
 
Posts: 897
Joined: Wed Feb 02, 2011 4:33 pm

Re: P2P plan

Postby Whitehyena » Sat Aug 29, 2015 4:23 pm

Alright, well, I'm not one of these 'big time' Hearthlings that are so prevalent, apparently, so take my two cents for what it's worth: Probably not much.

While I am extremely saddened by the fact that the game is now P2P/Subscription based, I also want HnH to be a good game. Especially an MMO. Servers are expensive, and I'm sure 'J-Lo' enjoy eating as much as the next human being, as well as not living in a spacious refrigerator box. So, I get it: Revenue, they need it. So yeah. Games cost money.

Image

Noone looks like they're going to fork it over. And I can't say I would either, actually.

Was I hoping for F2P Haven2 where I didn't have to worry about Russians eating me? Yeah. But I was also hoping to be a cyborg by now too, so, I'll get over it. I think I'm just going to fold my cards for right now, and see where the game goes from here. Haven was a great game, and I'm glad to see it finally expanding - though I was just blindsided by the P2P system. Who knows? I might be back again pretty soon. But, good luck with your game, guys.

Though as a recommendation, make the hats you get from subscription either BoA (Bound on Account), or make them unlootable. 300 USD 'Kill me' hat is generally not a good 'reward' for a big dolla payin' subscriber.
User avatar
Whitehyena
 
Posts: 24
Joined: Sun Oct 06, 2013 9:17 pm

Re: P2P plan

Postby jorb » Sat Aug 29, 2015 4:23 pm

Apocoreo wrote:I would sure as hell shell out for some cosmetics, my naked dude is terrifying. Is that enough to support you, with say 600~ players? Where did you get the initial $10 a month number?


The game can be had for as little as $6/mo.

There are three hats in the store.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: P2P plan

Postby Apocoreo » Sat Aug 29, 2015 4:31 pm

jorb wrote:The game can be had for as little as $6/mo.


Now you're talked about $72 in one payment, correct? Well now you've got yourself at the price of a AAA game. Grand Theft Auto is $69.99 on steam now. DayZ, another Alpha game, is $38.99.

Terraria, an indie game that I have poured 363 hours of my life into, is $10.99.

I'm sorry Jorb, I really am. I want this game to succeed, but I have to spend my money wisely.
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
User avatar
Apocoreo
 
Posts: 897
Joined: Wed Feb 02, 2011 4:33 pm

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 43 guests