Granger wrote:
My view is that an average new player can very well have fun in this game, mostly until some 'old player' comes by and slaughter them for fun because they can and they don't have anything else to do exept raising numbers.
I (for a long time) see the current uncapped infinigrind as broken and a deterrent to getting fresh meat, and would be very happy to see Haven move toward something where you don't just grind up and then slaughter everything that moves - or be slaughtered while being busy with the first part. And in case 'old players' don't like that (or can't adapt to that) I'm not sad to see them go, because in my view a change toward limits on the numbers is needed.
What also contributes is that I experienced a good part of the 'old player' as them feeling entitled to something and then demanding to get (whatever, but now and for free) and being pissed and rude about anything they don't like - instead of being grateful for the experience in the past and happy to be able to play this nice game and giving thoughful feedback to further it.
Also I still vividly remember cleaning up the forum at Hafen launch night of comments from this community, among them gems like 'sad that the nazis didn't gas the devs parents in time' (and that's a quote) - just because now isn't back then. Read through P2P Plan and HEL to get an idea what I'm talking about, where stuff that didn't got an immediate hard delete ended up. That brought me further toward a stance of 'if you don't like the change (or demand the devs to bend over) then go away - come back in case you cool off and reconsidered'.
What I see as toxic are views like this:Amanda44 wrote:this decision will finally bring about the demise of Haven
and the continuous player count and whining about price posts.
Thing here is that I can guarantee those people that vented out on the devs and gave such harsh criticism are the ones that have been playing this game for a long time, and whether they like to admit it or not ultimately care the most for it. Most new players will never have those "past experiences" and that long history of playing this game, and therefore they will never be able to care as much for it. They will simply abandon the game entirely when they feel it doesn't entertain them anymore. And at that point it will simply be the devs juggling stuff around to keep the "new people" entertained, and not really creating the game that everyone has wished for up until now. Just think of all the people that have been playing this game on and off for 5-6 years, but yet always seem to return whenever the devs come up with something nice. Yeah, I can guarantee the *new players* wouldn't be as likely to return at all.
It does suck that comments like that did pop up (and I'm also personally guilty of having been offensive towards the devs at that point in time), but you have to remember even 4chan was involved in that thread, so let's not throw the baby with the bathwater. Surely, being offensive and entitled isn't a way to help matters, but neither is repressing your feelings and opinions just to keep the forums nice and clean. People love this game and want it to be good, and they won't (and shouldn't be expected to) shut up when they notice a change that is going to be made ruins the game in some sort of fashion.
The community is as much of an integral part of the game as the game itself is. You can't simply expect the old players to go away and yet still keep the same old style of gameplay you like. Newer players will be more focused on stuff like "yay we can fish lost items from rivers", instead of more complex systems like PvP, siege and whatnot. The "old players" may get offensive, sure, but they are the people that - for the better or the worse - know better for this game. This is not to be offensive against new players, either. I think new people coming to the game is cool, and perhaps the game should be a bit more friendly to them (but even that is arguable).
Anyway, sorry for derailing. Just thought I'd leave my thoughts on this matter.