Potjeh wrote:I don't think the problem is as much the difficulty of razing a base as it is the difficulty of killing criminals. Wall climbing when? With a debuff ofc that prevents vandalism and cripples your combat skills.
This is something which becomes conflated quickly with discussions on siege. The hearthlands must operating with draconian justice. The only ways of dispensing just desserts is to wipe out entirety of civilisation criminal is from. There must be alternate path of retribution and sabotage than binary siege system. In this case difficult siege is much less of a problem burden.