jorb wrote:I agree that resets are not a solution to the actual problem. I think recurring resets would ultimately drive off more people, as the thrill of a world is lessened each time around.
I agree with that, i don't like the idea aof intermittent world RESETs
However, timely world events (perhaps events that can be impacted by the players) that cause big changes would be interesting, such as new lands being discovered (and no i don't mean simply expanding the mapa region, what if the original spawn grid is an island, and after a few months new smaller islands are revealed? something along those lines) or big world-bosses, divine interference in the world, new rare, unique materials being discovered, etc etc.
Stuff like that would be very interesting- and to keep in line with haven's mysteriousness, they should come mostly unexpectantly and not generated in any way- for example, once in a world an event where a meteor falls and a very small amount of special ore lands somewhere, where a handful of unique weapons and armors could be crafted would be interesting, or perhaps a special monster that teaches a sacred attack technique in combat, etc etc
the idea is to have a slow steady stream of both minor and major events that impact the world, that players would have to fight for to discover- in a way that even they don't know what rewards they might reap
Of course, they could occur more than once, but the idea is to keep them mysterious to allure players, while also significaant and broad enough that anyone who wants a chance to get into the events may
Just a personal opinion on things i find cool in games with permanent-esque worlds- major, unique events that happen a handful of times in the world.
Queen of a cold, dead land. Caretaker of the sprucecaps.