borka wrote:i play on 3 accounts with 15+ chars ... no murder alts, no botting ... you've been to my main place in w7 and you know people i know ... and why shouldn't i have a full industry as a hermit ? Shouldn't a Hermit have protective walls or good crafted curios? Or run a full farm on another char?
Or just chars for claiming purposes? And does that keep me away from socialising? For sure it's neither my usage of Alts or my friendly supportive playstyle that made ppl in my area quit over time ... btw. the work is the same ... the difference is you do it all yourself ...
... i don't get your stance (especially when looking at w7 EC and MC)
I was a hermit most of the time too and, like you, I used alts to help people around so that they wouldn't quit. But even so, I think many of our problems come from them. We and a dozen other hermits may play nice, but alts are a great source of harm for the game and I'd give up my convenient hermitting if that means people have to pay for each account they play with.
I do think it's possible to live comfortably with a single character in this scenario, and everyone should have the right to do that, but I also think it isn't good when it's easy to set up hermitages that rival fully manned villages. And that leads to other issues, like people complaining that "the only thing worth trading are sub tokens because everyone already has everything", or that "raiding is pointless because of alt vaulting so we just want to grief and cause damage".
So when trade is almost unnecessary, villages completely so, and pvp so casual and risk-free that it's everywhere, what kind of game we're left with? I'm fine with that personally, but I don't think it's good for the game. Besides, there's no way to curb botting without curbing alts.
My point is that with alts everything becomes meaningless and they make the game progress too fast, which leads to worlds that become stagnant too quickly.