Old Growth System Was Better

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Old Growth System Was Better

Postby Daktoria » Thu Aug 11, 2016 10:56 pm

(I responded to Loftar on the bottom of the previous page.)

ekzarh wrote:Variety bonus made that.
Ate all kinds of berries till the end of the world.
Had a big bush farm for that.

Guys. It's just a trolling topic. We can't open game for unlimited power-leveling just to add some 'realism'.

Wanna realism? Maki it whole. Add fatique to the game. Meaning - character cannot burn more that 4000ccal per 24 hours. After that char falls where it is and sleeps until the next day. Then you cannot eat more that 4000ccal and cannot powerlevel too fast.
But c'mon - everyone including me would woe if this is done - being kicked from the game just because your character overworked"


I mean I think the game's realistic already since the game distinguishes between attribute points and abilities while abilities have to be learned through curiosities. A long time ago, all you had to do to level up was chop down trees and make mass buckets while spending experience points however you wanted. Things have developed for the better since then.

Softcapping via geometric averages works nicely since it prevents players from simply eating nonstop. Your abilities have to keep pace which means you have to wait nonetheless for curiosities to be learned.

If we want to make it more realistic, then the game could use weighted geometric averages where abilities matter more than attribute points.
Daktoria
 
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