The_Lich_King wrote:You know what i mean. Also expanding and refining industry will be seriously difficult when you have a inhinderence to your stats because then your quality of goods will also be inhindered. Also public markets would become non-existant because why would anyone ever need one. If we all have the same stat level then we can all get basically the same q goods. I mean some people might have better q materials leading to a slightly better quality but basically everyone will have same q goods so no one would ever need a market. On the subject of brickwall, mapping world, and art yes those would still flourish and no i don't deny that any of these things are hardcore but you get what i am getting at. Alot of stuff would seriously falter if everyone has the same stats.
Yeah I do know what you mean and from my perspective your only concern is with stat grinding. Even with a cap of 330 that still leaves a lot of quality grinding in almost everything other than perhaps carrots which raise the fastest. If that cap were doubled it would create even more room for quality grind and provide a better goal for stat grinding without the looming presence of ever-growing players in the back of your mind.
Can't say I really agree with you regarding industry, yes quality plays an obviously large role but it's not the sole reason to expand your industry. You can still expand your village further, you can still create a larger metal production area using resources you already have or are able to acquire, you can plant more trees for reasons unrelated to quality such as a need for certain wood types and you don't necessarily need to raise the quality of anything to have a need for it. For example since the addition of Kingdoms there is definitely an increase in the need of any quality cloth.
Same thing goes for any public market scenario, once again yes players usually trade because they want to trade for something better quality than what they currently have but this does not mean all trades are purely quality related.