Community: The next world should be made permanent

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Community: The next world should be made permanent

Postby Kaios » Tue Sep 20, 2016 11:49 pm

The_Lich_King wrote:You know what i mean. Also expanding and refining industry will be seriously difficult when you have a inhinderence to your stats because then your quality of goods will also be inhindered. Also public markets would become non-existant because why would anyone ever need one. If we all have the same stat level then we can all get basically the same q goods. I mean some people might have better q materials leading to a slightly better quality but basically everyone will have same q goods so no one would ever need a market. On the subject of brickwall, mapping world, and art yes those would still flourish and no i don't deny that any of these things are hardcore but you get what i am getting at. Alot of stuff would seriously falter if everyone has the same stats.


Yeah I do know what you mean and from my perspective your only concern is with stat grinding. Even with a cap of 330 that still leaves a lot of quality grinding in almost everything other than perhaps carrots which raise the fastest. If that cap were doubled it would create even more room for quality grind and provide a better goal for stat grinding without the looming presence of ever-growing players in the back of your mind.

Can't say I really agree with you regarding industry, yes quality plays an obviously large role but it's not the sole reason to expand your industry. You can still expand your village further, you can still create a larger metal production area using resources you already have or are able to acquire, you can plant more trees for reasons unrelated to quality such as a need for certain wood types and you don't necessarily need to raise the quality of anything to have a need for it. For example since the addition of Kingdoms there is definitely an increase in the need of any quality cloth.

Same thing goes for any public market scenario, once again yes players usually trade because they want to trade for something better quality than what they currently have but this does not mean all trades are purely quality related.
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Re: Community: The next world should be made permanent

Postby maze » Tue Sep 20, 2016 11:55 pm

The_Lich_King wrote:
maze wrote:
The_Lich_King wrote:----

I played in world 7 and i do remember lots of road wars but the difference then is it was super easy to rebuild a char because you could run back and forth to get your hunger down and then just feast up. I remember dieing numerous times and just rebuilding in an instant. I do believe in an eventual stat cap but having a cap for how much you get in a day i feel like incourages insane alt spam and isn't that one of the 7 sins of haven? I mean i am all for having different alts for different purposes but having multiple alts for the same purpose would get insanely tedious. Although then again haven is insanely tedious which is why botters are a thing to begin with.


Running around to feast up was not part of hnh2 only hnh1 back in world 1-6.
Teleporting into village was w6.

Hafen was w7 without teleporting and then roads were made.
without caps- we always needed tons of alt fighters. LadyGoo likely wont amit it here. but DIS botted like crazy with fighters. they even traded alt fighter accounts.
stat cap that goes up from char creation- you'll end up with needless amount of alts cuz you'd want their caps to be the highest possible, also noobs would have no way to compete with day 1 toons.

with stat that goes up by server days. would be more fair but also still poses the "without caps" threat.

with stat caps - you end up with players hitting a wall and needing to make more alts.

so in all cases yes alts are needed.

and fighting toons need to die. this is not a instant respawn game-
but I don't disagree with coming back with 50% stats.
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Re: Community: The next world should be made permanent

Postby The_Lich_King » Wed Sep 21, 2016 12:13 am

maze wrote:Running around to feast up was not part of hnh2 only hnh1 back in world 1-6.
Teleporting into village was w6.

Hafen was w7 without teleporting and then roads were made.
without caps- we always needed tons of alt fighters. LadyGoo likely wont amit it here. but DIS botted like crazy with fighters. they even traded alt fighter accounts.
stat cap that goes up from char creation- you'll end up with needless amount of alts cuz you'd want their caps to be the highest possible, also noobs would have no way to compete with day 1 toons.

with stat that goes up by server days. would be more fair but also still poses the "without caps" threat.

with stat caps - you end up with players hitting a wall and needing to make more alts.

so in all cases yes alts are needed.

and fighting toons need to die. this is not a instant respawn game-
but I don't disagree with coming back with 50% stats.


I though hafen was world 8? Hafen is the huge haven II update launched on aug. 25 right? The one with 100% loss. I though that was world 8 and this is world 9.
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Re: Community: The next world should be made permanent

Postby maze » Wed Sep 21, 2016 12:18 am

The_Lich_King wrote:
I though hafen was world 8? Hafen is the huge haven II update launched on aug. 25 right? The one with 100% loss. I though that was world 8 and this is world 9.


maybe- i quit half way thought Hafen world 1 cuz real life.
At some point I remember reading a wipe- then some other silly shit.

so maybe it was world 8 for hafen.

anyhow I always show up just before other wipes~ I'm a doom bringer :)
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Re: Community: The next world should be made permanent

Postby halorocks22 » Wed Sep 21, 2016 12:39 am

no permanent worlds i want jorb and loftar to starve lulz
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Re: Community: The next world should be made permanent

Postby The_Lich_King » Wed Sep 21, 2016 12:48 am

maze wrote:
The_Lich_King wrote:
I though hafen was world 8? Hafen is the huge haven II update launched on aug. 25 right? The one with 100% loss. I though that was world 8 and this is world 9.


maybe- i quit half way thought Hafen world 1 cuz real life.
At some point I remember reading a wipe- then some other silly shit.

so maybe it was world 8 for hafen.

anyhow I always show up just before other wipes~ I'm a doom bringer :)


Yeah i am pretty sure it went

World 7
Wipe and world reset on Aug. 25, 2015
World 8
Wipe and reset on Feb. 17, 2016 (I Think)
World 9
Currently no world 10
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Re: Community: The next world should be made permanent

Postby Adder1234 » Wed Sep 21, 2016 8:38 am

The game is in alpha stage, meaning that they are simply trying to work out what works and what the players want. Some changes will require a world reset, so we won't have a permanent world until the game at least leaves alpha stage. Basically all of these "worlds" have just been experiments to see how the players will react to and use the game, so that it can be developed further.
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Re: Community: The next world should be made permanent

Postby MusicWarrior » Wed Sep 21, 2016 8:42 am

I feel like the biggest problem in haven is that some people have a lot of time to play, some don't. Some people love to grind stats, some want to be sure that even without grinding you won't be onetapped. One lives in big faction, others play solo in hermitages and it's really hard to make something which works for both groups. I think jorb and loftar should focus more on adding new things then repairing or fixing old things (ofc. if these are not gamebreaking). Simple example what I mean. Now everyone talks if there should be stat cap or not. Some people say it's good, others love to grind. Why not think about something different? Like let's say there's no stat cap, but every player gets % of top player stats. Bob dole has 500 melee? New char comes with 250 melee. Both players are happy, bob can grind, new char even though is made months after bob dole, isn't that far behind to get one tapped. I know this idea is probably hard to realize, like animals would need to become stronger day after day, but that's just an example of doing something different then having stat cap, or no stat cap. Personally I liked the idea of stat caps, but I'm totally fine with no stat caps and agree with that.

We have already noticed that updates mean more activity in game and J&L should stick to it. Kingdoms, quests, even though I'm not expanding my realm a lot, and I'm barely doing any quests, that really forced me to get out of my walls and I met bunch of nice players. Also I feel like J&L sometimes don't listen to players. They don't give a fuck or don't want to focus on other things. Best example is Knarr. Such simple solution (locks for knarrs) implemented after weeks (months?). Helped so much to every Knarr owner, why we had to wait so long for it?

Speaking about permanent worlds. Yeah good idea, but not yet. Ladygoo, you probably wouldn't mind, if current world would be permanent, me too, but imagine all that people who for example had no chance to claim their localized resources with personal claims.
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Re: Community: The next world should be made permanent

Postby shubla » Wed Sep 21, 2016 9:09 am

Adder1234 wrote: Basically all of these "worlds" have just been experiments

I think that the whole game is just one big social experiment from devs. Maybe devs are aliens that are analyzing how humans react to things. That would explain a lot of their behaviour.
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Re: Community: The next world should be made permanent

Postby Potjeh » Wed Sep 21, 2016 9:15 am

Eternal uncapped stat grind? No thanks.
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