Avu wrote:It's fucking pay to win that's what it is.
But like, whatever lol
What are you gonna buy? An anvil? A kiln?
I'm not sure if 10-30 quality points for some cash is really something that is going to keep the average player up at night. Specially with world resets being a fairly standard thing.
Let's assume the worst by saying that you're buying attributes.
The person is selling you 300 base in str/agi/con for sub tokens.
You can use their food, their table, etc. and all that you need to do is throw your wallet at the screen immediately after spawning fresh into the game.
It's a shitty scenario, but it's not the end of the world.
UA/MC can't be bought immediately and no item in the game is going to change that (unless you buy a troll skull and 1 piece of ice as well, but that wouldn't give you stupidly OP gainz anyways and it isn't very realistic). Attributes alone aren't going to be winning you any fights against real developed characters, so the most you'd be getting out of that deal is some increased swim time, faster destroy and carry speeds and a larger hp pool to get dicked by bears with.
You would have basically bought extra convenience
Avu wrote:And everyone defending this behaviour with any argument other than "it's a sad compromise but jorb and loftar have to eat" is scum and should feel like shit.
Idk, I understand that it's pay to win and that it's cheesy, but at the same time I don't see it as a glaring issue that needs to be looked into right now. It's shitty that someone could potentially brute force troll skulls, ice and attributes through trade, but I think that the money it generates for the devs is more important.
And if a person were to go that route (dropping hundreds for lp/attribute gainz), killing them would be pretty fucking satisfying