Sub tokens in Trade

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Sub tokens in Trade

Postby wolf1000wolf » Fri Jan 13, 2017 12:47 am

Kaios wrote:Ok well like I said I don't know how it works but I have a hard time believing you're subject to the same amount of risk as in this game


At this point, I'm not sure why you're against sub tokens.

Is it the potential p2w factor that having an item like it causes? Lesser of two evils is how I feel.

Or is it the effect of sub tokens on the ingame trade/economy? Issue with ppl, playerbase and ingame economy I feel.

Or is it something else entirely?
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Re: Sub tokens in Trade

Postby jordancoles » Fri Jan 13, 2017 1:48 am

wolf1000wolf wrote:
Kaios wrote:Ok well like I said I don't know how it works but I have a hard time believing you're subject to the same amount of risk as in this game


At this point, I'm not sure why you're against sub tokens.

Is it the potential p2w factor that having an item like it causes? Lesser of two evils is how I feel.

Or is it the effect of sub tokens on the ingame trade/economy? Issue with ppl, playerbase and ingame economy I feel.

Or is it something else entirely?

I think it's because they didn't have sub tokens in w3
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Re: Sub tokens in Trade

Postby Granger » Fri Jan 13, 2017 10:19 am

Kaios wrote:
Divicid wrote:Ohh it's not that bad, like in real life i have a Polish lady who cleans for cash, and in Haven & Hearth i have subtokens to pay poor Russians and Ukrainian people to go mine for me, win win situation.


I don't agree. For example, if RMT was such a normal thing in legacy worlds then why was it not allowed to be posted on the forum? And if it was apparently so prevalent back then when it was frowned upon and forbidden over the forum then one could make the logical leap that there is much more RMT going on now with the addition of tokens and the allowance of RMT trades to be advertised via the forum.


The same reason why working off the books is illegal in RL: our overlords want to have their taxes, so they don't have to work themselves. Which is, for H&H, a good thing because when Jorb and list don't have to work they have time to develop stuff.
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Re: Sub tokens in Trade

Postby NotJimmy97 » Fri Jan 13, 2017 10:19 am

Kaios wrote:It's the worst thing to ever be added to this game.


Solution: let's just ban everyone that tries to commercialize sub tokens. Actually changing game mechanics is only the foolish dream of people with creepy mindsets.
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Re: Sub tokens in Trade

Postby Kaios » Fri Jan 13, 2017 1:34 pm

wolf1000wolf wrote: Or is it the effect of sub tokens on the ingame trade/economy? Issue with ppl, playerbase and ingame economy I feel.


It's this and to claim they have no effect on the in-game economy at all would be ignorance
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Re: Sub tokens in Trade

Postby jordancoles » Fri Jan 13, 2017 2:17 pm

Idk, North Americans already have a huge advantage over the Russians because of the boosts that go along with being verified and subbed; something that is much harder to maintain in Russia than it is here

Trading for sub time just seems logical to me from their perspective and tbh I wouldn't trade my top q shit for anything less if I were in their position.

Yea, it's shitty that there is potentially a pay wall placed on 'the best' quality shit but really it's not that big of a deal and no one is twisting the noobies' arm and forcing them to pay with cash. It's pay to win in a sense that you can get ingame items for a lot less time and energy than the person who crafted the stuff for the trade but as someone has already said, it's just pushing items that are already ingame around different player's inventories
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Re: Sub tokens in Trade

Postby Avu » Fri Jan 13, 2017 2:19 pm

It's fucking pay to win that's what it is. And everyone defending this behaviour with any argument other than "it's a sad compromise but jorb and loftar have to eat" is scum and should feel like shit.
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Re: Sub tokens in Trade

Postby jordancoles » Fri Jan 13, 2017 2:31 pm

Avu wrote:It's fucking pay to win that's what it is.

But like, whatever lol

What are you gonna buy? An anvil? A kiln?
I'm not sure if 10-30 quality points for some cash is really something that is going to keep the average player up at night. Specially with world resets being a fairly standard thing.

Let's assume the worst by saying that you're buying attributes.

The person is selling you 300 base in str/agi/con for sub tokens.
You can use their food, their table, etc. and all that you need to do is throw your wallet at the screen immediately after spawning fresh into the game.

It's a shitty scenario, but it's not the end of the world.

UA/MC can't be bought immediately and no item in the game is going to change that (unless you buy a troll skull and 1 piece of ice as well, but that wouldn't give you stupidly OP gainz anyways and it isn't very realistic). Attributes alone aren't going to be winning you any fights against real developed characters, so the most you'd be getting out of that deal is some increased swim time, faster destroy and carry speeds and a larger hp pool to get dicked by bears with.

You would have basically bought extra convenience

Avu wrote:And everyone defending this behaviour with any argument other than "it's a sad compromise but jorb and loftar have to eat" is scum and should feel like shit.

Idk, I understand that it's pay to win and that it's cheesy, but at the same time I don't see it as a glaring issue that needs to be looked into right now. It's shitty that someone could potentially brute force troll skulls, ice and attributes through trade, but I think that the money it generates for the devs is more important.

And if a person were to go that route (dropping hundreds for lp/attribute gainz), killing them would be pretty fucking satisfying
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Re: Sub tokens in Trade

Postby Adder1234 » Fri Jan 13, 2017 2:43 pm

I don't really get the whole argument for pay to win, like, you can still play without paying and enjoy it. I've never payed a cent to any game, but I still love playing HnH, since even without paying I can do everything that those who pay can. The only reason to pay is if you're playing competitively, which is kind of pointless, since you should have to play competitively to enjoy it. At least that's how I see it. Any way, in short, I don't really see any problem with sub tokens; if someone wants to spend money on a few pixels, then they should be allowed too.
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Re: Sub tokens in Trade

Postby sMartins » Fri Jan 13, 2017 2:46 pm

Untill someone have to work in game to accomplish that it's not really pay to win. Even if you take away subtoken someone could always sell his account....this happen on others games too....so subtokens are not that bad, they are great cause devs make more money with them than standard subscription.
Subtokens are not Pay to Win.

P.S. Maybe I shouldn't explained to you....but, too late.
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