CSPAN wrote:I look at my characters satiation after doing hours of farming, culling animals, working the cheese, doing silk, foraging, hunting, and sorting the fruits of my labor, to be totally turned off. I can't just finish doing all of this, then bother to drink this, eat some nuts for this, blahbababablah. I just want to spend an hour prepping food, baking it/whatever and just fucking eat it. Promote dietary variance with personally random cravings. "Your character is craving this and this today" Said foods will give extra feps of your choice, or something like that.
No thank you. How can you call the current system garbage worth removing and then propose this idea.
Currently, you do not have to sit and analysis your character sheet's satiation - that is something you choose to do to optimize your characters growth & food supply. Instead, you can just eat varied foods and maybe watch out for whatever is the worst satiated food with marginal impact. There is no requirement being put on you to maximize your character growth.
Complexity is not a punishment to new players unless its hard to understand or illogical.
To chalk it up to RNG makes a lot less sense thematically and would just have characters with cupboards full of different types of food waiting on the "craving" to appear.