I've had 25 max spawn myself.
Why not take a picture of the 60 slime spawn?!
ElGato wrote:MagicManICT wrote:LostJustice isn't the only person I've read about having a very large number spawn at once. I'll note that I'd have to dig a bit to see if the complaints I'm recalling were before or after the spawning adjustments.
What spawning adjustments? Did I miss something? Seems like they're the same as when they were released..
azrid wrote:I've had 25 max spawn myself.
Why not take a picture of the 60 slime spawn?!
jorb wrote:LostJustice wrote: extremely broken right now and for many hermits who can’t even fight more than 5 or 6 at a time it is absolutely punishing.
Many hermits shouldn't be mining on the deepest cave levels.
Enjoyment wrote:jorb wrote:LostJustice wrote: extremely broken right now and for many hermits who can’t even fight more than 5 or 6 at a time it is absolutely punishing.
Many hermits shouldn't be mining on the deepest cave levels.
Seems a bit silly.
You know, we have a rock-hardness parameter, which can be a perfect indicator, for what stats u need to be able to dig here or there. But it is ABSOLUTELY not working, and game-logic breaking. "You need 200 STR to dig there, so u won't be called "one of many hermits, that shouldn't be mining there", but then you dig out 30+ slimes and like "whoops, I said 200? I meant 2000! Ha-ha, get rekt, loser!". And shit like THAT makes ppl feel like something is broken. So maybe go further and adjust rock hardness with the real danger of mine levels?
And azrid as one of the ppl, that "have no problem with 25 slimes" mostly sure got his stats from another broken mechanic called feasting, which you, Jorb called "not perfect and should be reworked", so once they won't be able to get 10K stats, he would cry as much as others.
And last one. When you don't want to listen to your player-base, preferring to just call them "not good enough to touch all the content in game", then ppl would cheese your broken mechanics with another your broken mechanics ('cause it so easy to grow 5-10 miners with 200+ stats with feasting, and keep rolling them until first one is fully healed) - bad irony, yeah?
And that leads to even more distance in "how u feel ppl should play your game" and "how ppl do play it", which seems like a not good game development experience.
IMHO, of course.
TL;DR: if slimes was introduced to prevent hermits from rushing L5 - they do it badly, and that's why broken. If they supposed to just annoy ppl - they're good in it, but don't hide it with some "reasons".
Users browsing this forum: Amazon [Bot], Claude [Bot] and 77 guests