Level cap

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Level cap

Postby ctopolon3 » Wed Nov 29, 2017 6:35 pm

linkfanpc wrote: what we need is more end-game content to keep them from wanting to run around killing everyone.

even here will be more content, some griefers will run around and killing everyone... because its not forbidden
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Re: Level cap

Postby Granger » Wed Nov 29, 2017 9:08 pm

linkfanpc wrote:Imo i'd just like stat decay, and the decay gets faster every stat upgrade, and when you get to 5-10k it becomes near impossible to continue, and decay is slower with non-combat skills and faster with combat skills.

Reduce your ballpark by an order of magnitude and I'm with you (500-1k).
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Re: Level cap

Postby skltnk00 » Wed Nov 29, 2017 9:36 pm

Granger wrote:
linkfanpc wrote:Imo i'd just like stat decay, and the decay gets faster every stat upgrade, and when you get to 5-10k it becomes near impossible to continue, and decay is slower with non-combat skills and faster with combat skills.

Reduce your ballpark by an order of magnitude and I'm with you (500-1k).


Hell yeah!
+1
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Re: Level cap

Postby arcolithe » Thu Nov 30, 2017 2:59 am

Valnar wrote:A level cap probably wouldn't change a whole lot without rules against multiboxing.

You'd likely just have people running multiple characters simultaneously instead of having Godzilla characters.

that actually makes the situation worse, as it advocates multi-boxing more and will hurt players with single characters.
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Re: Level cap

Postby linkfanpc » Thu Nov 30, 2017 3:27 am

Granger wrote:
linkfanpc wrote:Imo i'd just like stat decay, and the decay gets faster every stat upgrade, and when you get to 5-10k it becomes near impossible to continue, and decay is slower with non-combat skills and faster with combat skills.

Reduce your ballpark by an order of magnitude and I'm with you (500-1k).


Aw, what? That's way too low! ;-; I'd prefer decently high levels, at least over 1k.

Plus, isn't around 500 way too low to kill trolls? Or am i overestimating them? Thought i heard of them taking over 1k warriors to exterminate at lower levels.
Total misplay.
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Re: Level cap

Postby linkfanpc » Thu Nov 30, 2017 3:29 am

ctopolon3 wrote:
linkfanpc wrote: what we need is more end-game content to keep them from wanting to run around killing everyone.

even here will be more content, some griefers will run around and killing everyone... because its not forbidden


Yeah, but that's with any of this kind of game. Better to have forty murderers than 100.
Total misplay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

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Re: Level cap

Postby arcolithe » Thu Nov 30, 2017 3:30 am

linkfanpc wrote:
Granger wrote:
linkfanpc wrote:Imo i'd just like stat decay, and the decay gets faster every stat upgrade, and when you get to 5-10k it becomes near impossible to continue, and decay is slower with non-combat skills and faster with combat skills.

Reduce your ballpark by an order of magnitude and I'm with you (500-1k).


Aw, what? That's way too low! ;-; I'd prefer decently high levels, at least over 1k.

Plus, isn't around 500 way too low to kill trolls? Or am i overestimating them? Thought i heard of them taking over 1k warriors to exterminate at lower levels.

I thought the point of trolls was to be endgame.
Endgame shouldn't have such an ease of access if decay was implemented.
would make sense for someone who hasn't practiced combat for a couple months to not be able to handle "endgame" content
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Re: Level cap

Postby linkfanpc » Thu Nov 30, 2017 3:35 am

arcolithe wrote:I thought the point of trolls was to be endgame.
Endgame shouldn't have such an ease of access if decay was implemented.
would make sense for someone who hasn't practiced combat for a couple months to not be able to handle "endgame" content


What? I'm saying Granger wants a decay system where by 500-1k it pretty much gets too hard to continue. I'm saying i thought that 500-1k wouldn't be enough to kill trolls, and thus they'd be invincible. I never said
Total misplay.
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Re: Level cap

Postby skltnk00 » Thu Nov 30, 2017 8:05 am

linkfanpc wrote:
arcolithe wrote:I thought the point of trolls was to be endgame.
Endgame shouldn't have such an ease of access if decay was implemented.
would make sense for someone who hasn't practiced combat for a couple months to not be able to handle "endgame" content


What? I'm saying Granger wants a decay system where by 500-1k it pretty much gets too hard to continue. I'm saying i thought that 500-1k wouldn't be enough to kill trolls, and thus they'd be invincible. I never said


Dude, it's not a problem at all. If they invincible just nerf them a little.

Something is wrong with being able to defeat a troll or mammoth oneself. Especially by outgrinding them.
Those are supposed to be a real threat !

It's like a raid boss. Teamwork required.
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Re: Level cap

Postby Lunarius_Haberdash » Thu Nov 30, 2017 8:40 am

skltnk00 wrote:Something is wrong with being able to defeat a troll or mammoth oneself. Especially by outgrinding them.
Those are supposed to be a real threat!

It's like a raid boss. Teamwork required.


Agreed
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