linkfanpc wrote: what we need is more end-game content to keep them from wanting to run around killing everyone.
even here will be more content, some griefers will run around and killing everyone... because its not forbidden
linkfanpc wrote: what we need is more end-game content to keep them from wanting to run around killing everyone.
linkfanpc wrote:Imo i'd just like stat decay, and the decay gets faster every stat upgrade, and when you get to 5-10k it becomes near impossible to continue, and decay is slower with non-combat skills and faster with combat skills.
Granger wrote:linkfanpc wrote:Imo i'd just like stat decay, and the decay gets faster every stat upgrade, and when you get to 5-10k it becomes near impossible to continue, and decay is slower with non-combat skills and faster with combat skills.
Reduce your ballpark by an order of magnitude and I'm with you (500-1k).
Valnar wrote:A level cap probably wouldn't change a whole lot without rules against multiboxing.
You'd likely just have people running multiple characters simultaneously instead of having Godzilla characters.
Granger wrote:linkfanpc wrote:Imo i'd just like stat decay, and the decay gets faster every stat upgrade, and when you get to 5-10k it becomes near impossible to continue, and decay is slower with non-combat skills and faster with combat skills.
Reduce your ballpark by an order of magnitude and I'm with you (500-1k).
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
ctopolon3 wrote:linkfanpc wrote: what we need is more end-game content to keep them from wanting to run around killing everyone.
even here will be more content, some griefers will run around and killing everyone... because its not forbidden
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
linkfanpc wrote:Granger wrote:linkfanpc wrote:Imo i'd just like stat decay, and the decay gets faster every stat upgrade, and when you get to 5-10k it becomes near impossible to continue, and decay is slower with non-combat skills and faster with combat skills.
Reduce your ballpark by an order of magnitude and I'm with you (500-1k).
Aw, what? That's way too low! ;-; I'd prefer decently high levels, at least over 1k.
Plus, isn't around 500 way too low to kill trolls? Or am i overestimating them? Thought i heard of them taking over 1k warriors to exterminate at lower levels.
arcolithe wrote:I thought the point of trolls was to be endgame.
Endgame shouldn't have such an ease of access if decay was implemented.
would make sense for someone who hasn't practiced combat for a couple months to not be able to handle "endgame" content
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
linkfanpc wrote:arcolithe wrote:I thought the point of trolls was to be endgame.
Endgame shouldn't have such an ease of access if decay was implemented.
would make sense for someone who hasn't practiced combat for a couple months to not be able to handle "endgame" content
What? I'm saying Granger wants a decay system where by 500-1k it pretty much gets too hard to continue. I'm saying i thought that 500-1k wouldn't be enough to kill trolls, and thus they'd be invincible. I never said
skltnk00 wrote:Something is wrong with being able to defeat a troll or mammoth oneself. Especially by outgrinding them.
Those are supposed to be a real threat!
It's like a raid boss. Teamwork required.
Users browsing this forum: Claude [Bot] and 75 guests