Ardennesss wrote:It's completely illogical that learning how to become a "fisherman" gets exponentially harder just because you learned how to do other stuff first.
jorb wrote:The running server is the test server.
MagicManICT wrote:This whole phenomenon of instant gratification in video games is really giving me a bad vibe...
Jalpha wrote:It's not just video games man, it's a global phenomenon intersecting with every facet of society.
jorb wrote:The running server is the test server.
MagicManICT wrote:Massa wrote:Lunarius_Haberdash wrote:With that in mind, working for 6 months, or even a year, to achieve a character with all the credos doesn't seem that insane.
yes it does
Don't ever go play EVE, then. Sure, you can dive in and be useful in PvP in a week or two (even first day), but if you want to contribute with the Big Guns or be something of a power house, you're looking at least six months to a year development. The biggest ships are 18 months just to be able to pilot, let alone talk about being a proficient pilot.
This whole phenomenon of instant gratification in video games is really giving me a bad vibe...
Massa wrote:yeah fuck that, that's not "instant gratification", take it back a little bud
Ardennesss wrote:Credo quest requirements should scale with the bonuses that credo gives. It's completely illogical that learning how to become a "fisherman" gets exponentially harder just because you learned how to do other stuff first.
Quests should scale based on the prerequisite number of credos that credo requires, and nothing more. For example, getting Cave Hermit would be Fisherman 10 quests, Forager 10 quests, Mystic 30 quests, Quarryman 20 quests, miner 30 quests, cave hermit 60 quests. At this point, should you choose to go down another path as well, the same system is used.
Acquiring every credo in the game would still require 570 quests, which is by no means a small task - especially given the number of quests you'll have to drop and get something different.
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