Remove hunger

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Remove hunger

Postby Granger » Tue Feb 05, 2019 3:54 pm

loftar wrote:I mean, I can certainly see the point that hunger has been made somewhat redundant, that satiations are the better system anyway and that it would be more elegant to just have one of them, so I guess now is as good a time as any to try to remember why I like having the hunger system around. Here are a couple of reasons off the top of my head:
  • Satiations are currently formulated to be a fairly short-term system, whereas hunger serves a longer-term need, taking more than two RL days to get back to the start of the 100% bar. It naively seems to me that satiations alone would be a bit too "volatile" to serve as the only limiter on food intake, and I kind of like them that way, with possible mechanics like drinks to fudge them here or there while hunger serves as a harder foundation.
I guess I only came up with one reason, and that it's a fairly abstract one at that. That being said, for that same reason I am somewhat nervous to rely on satiations alone at least until drinks have been somewhat tested this world.


viewtopic.php?p=789140#p789140 (a bit dated post as satiations can't be eathen through anymore, but the general idea should still be sound) could be used as the long-term mechanic - it wouldn't have the problem current hunger has as it would actually be beneficial to eat crap when purely in need of energy, while still motivating the players to not eat always the same few select items, even when being able to completely NOP short term satiations through drinks.

And as we all like being positive you could dress the pig through turning the labels around by making it a buff for stuff that's rare - to the same effect that hunger is ment to accomplish, not through limiting food intake in general though.
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Re: Remove hunger

Postby waga » Tue Feb 05, 2019 4:13 pm

jorb wrote:And when you go past the 300% level you simply stop eating and wait for it to recede again? Or you quest and use salt as per what Coles said?


Yes
Or just log an alt if you're a casual , but casuals shouldn't experience any problem as long as they can read a spreadsheet.. (and judging by this thread most don't )
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Re: Remove hunger

Postby Tamalak » Tue Feb 05, 2019 5:23 pm

If hunger is so redundant why are yall so thirsty to remove it ¦] - seems like the clamor to get rid of hunger means it still serves a limiting purpose after all.

I've played games where there were powerful 'daily' rewards. They sucked. It felt like an obligation to come in day in day out. I like the hunger mechanic more than the satiation one, personally, because it gradually increases the power of food as you play less and decreases it as you play more, but doesn't just cap out at a superpower after a day. So I can spend one day questing and doing stuff for my village, one day stuffing my face, and one day not playing Haven at all without worrying that I'm 'wasting' my hunger.
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Re: Remove hunger

Postby DDDsDD999 » Tue Feb 05, 2019 5:40 pm

Tamalak wrote:If hunger is so redundant why are yall so thirsty to remove it ¦] - seems like the clamor to get rid of hunger means it still serves a limiting purpose after all.

Because it rewards making alts for energy intensive work and getting 300% percent bonuses for spamming quests and salt is highly abusable. All outlined in the thread, I suggest reading it.
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Re: Remove hunger

Postby Jackwolf » Tue Feb 05, 2019 6:15 pm

jorb wrote:
Avu wrote:The reasons are obvious the current system demands the use of alts.


Because of the energy system? That has been the case since forever, and hasn't changed.


It's not the energy system that's causing it, it's the hunger attached to it. Back in legacy I could make FEPless Bread to spam energy to do a lot of the labour in my homestead, but with the hunger system i can't.

loftar wrote:
Potjeh wrote:Gain per unit *is* gain per time. If you eat the same number of items in a day hovering in 300% range as you do hovering in 100% range you'll gain three times more stats in that day.

I don't quite understand. I mean, the 300% bar takes 9 RL days to empty out on its own, longer than has even passed since the reset.

While this might look like the case, I can eat down just below the 300% bar and go questing and get a moderate 50% reduction after an hour or two. If i don't get that, then I get some decent LP/XP, maybe a gild, and head home. Whether or not I get the stomach reduction I can pop in some curious then switch on to a labour alt, chew through 10 grasshoppers without caring and go to town on terraforming


In contrast if the satiation system lasted a bit longer (not so much as last world, but at least 2x as long as now maybe) I could still chew on those hoppers with my main, to the point where they're not giving me the FEPs I don't want/need because the % is so low that it doesn't matter while i can still enjoy the energy. I need that to heal, I need that to get things done. Bring back overstuffed, partly out of nostalgia and partly out of a cool benefit maybe.

I agree with more types of Health & Wounds statuses. It's not even a wound at that point, it's just health. Overstuffed; You're fat and happy, you gluttunous pig. Best work off meal with some exercise, or an actual wound develops - I don't know what kind, i'm just spitballing here.


Even if you tweaked the hunger system as it is it would become more viable. Satiations mean little when you're still getting 300% FEP from an item; Even at 20, 30, 40[maybe] stats someone can eat one or two cluster spawns of grasshoppers and get stats if they have 300%, with satiations.

I acknowledge it's something you guys worked hard on to implement and don't want to see it abolished, but maybe there's a middle ground?
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Re: Remove hunger

Postby discospaceman » Tue Feb 05, 2019 7:24 pm

Alts for hard work is understandable. I mean, wouldn't you just find some chump to level your village for you? :lol:
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Re: Remove hunger

Postby MagicManICT » Tue Feb 05, 2019 10:32 pm

loftar wrote:I guess I only came up with one reason, and that it's a fairly abstract one at that. That being said, for that same reason I am somewhat nervous to rely on satiations alone at least until drinks have been somewhat tested this world.

I think that is a reasonable answer. just promise us to come back to this after people start producing enough wine, beer, and tea to get practical numbers.

Tamalak wrote:If hunger is so redundant why are yall so thirsty to remove it ¦] - seems like the clamor to get rid of hunger means it still serves a limiting purpose after all.


3x bonus, obviously

TBH, I liked legacies hunger system better. Those that were burning up energy got the most benefit from eating a lot. the problem was it tended to be burned up artificially with the "plow a circle" bot. (never had an issue with my small village and everyone having work to do, but we didn't have any characters focused on ubergrinding stats. We were just staying up with the quality levels and mining and hunting needs.)
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Re: Remove hunger

Postby jordancoles » Wed Feb 06, 2019 1:59 am

I think ideally feasting with a table and chairs would give feps and lower hunger while right clicking to eat your food would restore energy without reducing hunger bonus
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Re: Remove hunger

Postby Granger » Wed Feb 06, 2019 2:16 am

jordancoles wrote:I think ideally feasting with a table and chairs would give feps and lower hunger while right clicking to eat your food would restore energy without reducing hunger bonus

Might give a slight problem at the start, no?
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Re: Remove hunger

Postby Vigilance » Wed Feb 06, 2019 11:12 pm

get this thread back up to the top

efficacy is so awful

i am in 90% permanently because i have to constantly restore energy bars because im a miner

and as a result i have to eat very specific shit to regen or i'm gonna be in 50%

so now i have a bunch of will :)
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