loftar wrote:I mean, I can certainly see the point that hunger has been made somewhat redundant, that satiations are the better system anyway and that it would be more elegant to just have one of them, so I guess now is as good a time as any to try to remember why I like having the hunger system around. Here are a couple of reasons off the top of my head:I guess I only came up with one reason, and that it's a fairly abstract one at that. That being said, for that same reason I am somewhat nervous to rely on satiations alone at least until drinks have been somewhat tested this world.
- Satiations are currently formulated to be a fairly short-term system, whereas hunger serves a longer-term need, taking more than two RL days to get back to the start of the 100% bar. It naively seems to me that satiations alone would be a bit too "volatile" to serve as the only limiter on food intake, and I kind of like them that way, with possible mechanics like drinks to fudge them here or there while hunger serves as a harder foundation.
viewtopic.php?p=789140#p789140 (a bit dated post as satiations can't be eathen through anymore, but the general idea should still be sound) could be used as the long-term mechanic - it wouldn't have the problem current hunger has as it would actually be beneficial to eat crap when purely in need of energy, while still motivating the players to not eat always the same few select items, even when being able to completely NOP short term satiations through drinks.
And as we all like being positive you could dress the pig through turning the labels around by making it a buff for stuff that's rare - to the same effect that hunger is ment to accomplish, not through limiting food intake in general though.