Potjeh wrote:Actually I'd pick permadeath and open PvP, and dump infinite grind. Stat caps didn't suck, they just made it more apparent that there is no endgame. If stats and quality were capped people could join at any point in the world and be competitive, and PvP could be made into the endgame by making sieges actually feasible to pull off. And limiting investment in characters and bases would make loss a lot less harsh, so people wouldn't ragequit over it. Basically make the whole game like the first couple of days of a new world are, because IMO that's by far the most fun part of Haven. Heck, I'd even remove quality altogether to make room for more dynamic PvP, plus it'd make balancing shit a lot easier.
I'd argue the most fun of the early days is caused by getting quality boosts that feel awesome in leaps and bounds, plus the ability to kill newer and bigger critters constantly. Also the idea of racing with frequent milestones against competitors.
I don't think that feeling is replicatable in endgame. This is not the only sandbox that benefits/suffers from fresh start syndrome, no matter how you change the mechanics that will stay.