Rebellion against a realm

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Rebellion against a realm

Postby Aceb » Tue Apr 02, 2019 2:10 pm

1st of all, if You are being in constant threat and You know You "support" the wrong realm, just because it happened to be spammed over You but there is a threat of being killed, wtf won't You move away to a realm that You want to support and receive their support while moving out? You're bashing your head against a wall.

2nd of all and that might please You all, I propose something like this:

- Each Cairn is taking 5 point of damage for each in-game day.
- After 3 In-real days, if cairn wasn't fixed by anyone OATHED and / or living on covering cairn for more than 24 hours, it decays away
- Any player meting requirements can fix each cairn only once for a week
- Player using one of 3 required materials to build cairn, fixes it by 10 points and 5 points for each neighbour cairn (losing ability to fix them in same manner)
- Players who aren't oathed but live on cairn area for more than IRL week, can instead of fixing, damage the cairn to speed up it decay by being able to "throw a rock" once. It's not a crime so visitor buff doesn't apply as well as action is always possible to everyone.

Thus walled of cairn will prevent anybody who has no keys to fix it while still allowing to wall of "strategic points" and forcing somebody to fix it once a time, allowing a couple of hermits to unite and smack oppresors. I'm not sure only how it would work with villages alts.

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Re: Rebellion against a realm

Postby Ants » Tue Apr 02, 2019 2:13 pm

Kaios wrote:You don’t just “throw up a palisade” or “set down a claim” or “place a bunch of cairns” all those things take time and effort to do and requires some investment in to characters. Let’s make all those things harder to do I guess? 8 hour cooldown on pclaim is too short I think 24 hours is much more suitable.

They really don't take that long to do if you have a decent village. I'm not sure what else to say to that.
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Re: Rebellion against a realm

Postby Sevenless » Tue Apr 02, 2019 2:17 pm

With ants on that one. It takes a bit of work, but not even a tenth as much work as dislodging that if you don't notice it being placed in 24 hours. Which, considering the vast swath of areas cairns can cover, I can see as being an issue.

I feel like this could be sorted by having a system where control of the cairn gets switched rather than needing to destroy/rebuild. You could place a challenge flag, and all cairns within X tiles of that flag would get converted.

While that would solve the issue of palisades for defending cairns, and would work the way I'd expect, it does nothing to stop people prepping a palisade/claim to pop the flag down inside. Presumably the flag would need to be destroyed by the defenders *somehow*. Any solutions I can think of get filed under "magic bullshit" (like not being able to place the flag near walls or gates in some way) to try and balance which is never a comfortable situation.

I dunno, it's a sticky situation due to how siege/walls work.
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Re: Rebellion against a realm

Postby Granger » Tue Apr 02, 2019 2:29 pm

Headchef wrote:[more fallacies]

My point is that in case you want to tax unwilling victims you should have to go there to do that and there should be a mechanic that sees to this happening.

I get that you're happy wth the current been there once, thanks for you taxes till the end of the world* as you're lazy (and, somewhat understandable for someone with that mindset, want to keep being it). But out of your lack of a good argument to justify your continued ability to be lazy you burn strawmen.

And I call bullshit on that kind of behaviour.

*sans realm challenge, that most players (or groups of them) won't ever be able to perform

Aceb wrote:- After 3 In-real days, if cairn wasn't fixed by anyone OATHED and / or living on covering cairn for more than 24 hours, it decays away

It should be longer, like one or two (but not longer) RL weeks.

Apart from that the suggestion from Aceb goes into the right direction.
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Re: Rebellion against a realm

Postby Kaios » Tue Apr 02, 2019 2:30 pm

Ants wrote:They really don't take that long to do if you have a decent village. I'm not sure what else to say to that.


I’m talking about the overall process of expanding the claim, watching the cairns during the 2 hr period, placing the claim, watching the claim during the 8 hr period, building the wall and watching the wall during the full soak time period. That all takes time and resources. Yeah obviously it’s going to be easier to do those things for a bigger group than it will for a smaller group to prevent them and that is true for every single aspect of this game.

Sevenless wrote:With ants on that one. It takes a bit of work, but not even a tenth as much work as dislodging that if you don't notice it being placed in 24 hours. Which, considering the vast swath of areas cairns can cover, I can see as being an issue.

I feel like this could be sorted by having a system where control of the cairn gets switched rather than needing to destroy/rebuild. You could place a challenge flag, and all cairns within X tiles of that flag would get converted.

While that would solve the issue of palisades for defending cairns, and would work the way I'd expect, it does nothing to stop people prepping a palisade/claim to pop the flag down inside. Presumably the flag would need to be destroyed by the defenders *somehow*. Any solutions I can think of get filed under "magic bullshit" (like not being able to place the flag near walls or gates in some way) to try and balance which is never a comfortable situation.

I dunno, it's a sticky situation due to how siege/walls work.


It’s hard to sympathize with people that complain about these issues but don’t see how seamarks expedited the problem.
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Re: Rebellion against a realm

Postby Aceb » Tue Apr 02, 2019 2:32 pm

Granger wrote:
Aceb wrote:- After 3 In-real days, if cairn wasn't fixed by anyone OATHED and / or living on covering cairn for more than 24 hours, it decays away

It should be longer, like one or two (but not longer) RL weeks.

Apart from that the suggestion from Aceb goes into the right direction.


Numbers are just examples to be adjustable. Wanted just to write off my idea somehow. And thanks.
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Re: Rebellion against a realm

Postby Headchef » Tue Apr 02, 2019 2:36 pm

Granger wrote:
Headchef wrote:[more fallacies]

My point is that in case you want to tax unwilling victims you should have to go there to do that and there should be a mechanic that sees to this happening.

I get that you're happy wth the current been there once, thanks for you taxes till the end of the world* as you're lazy (and, somewhat understandable for someone with that mindset, want to keep being it). But out of your lack of a good argument to justify your continued ability to be lazy you burn strawmen.

And I call bullshit on that kind of behaviour.

*sans realm challenge, that most players (or groups of them) won't ever be able to perform

Aceb wrote:- After 3 In-real days, if cairn wasn't fixed by anyone OATHED and / or living on covering cairn for more than 24 hours, it decays away

It should be longer, like one or two (but not longer) RL weeks.

Apart from that the suggestion from Aceb goes into the right direction.



You have credo quest get high on chromosomes or what Granger?

Tax: ''a compulsory contribution to state revenue, levied by the government on workers' income and business profits, or added to the cost of some goods, services, and transactions.''

They are not losing anything. So it cannot be compared to tax.

Someone who got claimed over by village because he only has personal claim is also victim then.
VIctim of lack of his own actions. Or capabilities.

People who sit in realm without bonus gain nothing and lose nothing. If they have a problem they can move. Or make a different move against the realm.

If you now go say that this is not feasible or whatever then that's completely logical and then we come down to the point where this is actually about: individual players have no business meddling in things bigger than themselves (kingdoms).

Haven is game where whatever you think is irrelevant unless you can act against it. If you are too weak and cannot act it does not matter what your opinion is. Deal with it 8-)
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Re: Rebellion against a realm

Postby discospaceman » Tue Apr 02, 2019 3:20 pm

Ants wrote:PREVIOUSLY EDITED OUT: And it's not worth leaving because we put a lot of time and energy into building the village


Super cool how you edited this out - like anyone ever gave a half-eaten shit about "putting a lot of time and effort into a village", you struggle to make your argument anything other than a criticism of current siege mechanics. Perfectly valid concern but you can quit the propaganda game, fact is someone challenged a realm, and the kingdom you won't move to had to come and bail you out. Wanting to smash everyone's shit with impunity isn't a valid reason to cry on the forums.
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Re: Rebellion against a realm

Postby SaltyCrate » Tue Apr 02, 2019 3:47 pm

I have read no real argument why any such change should be a thing, beside what boils down to "I just wanna it to be so" and "it will make me feel better" arguments. Which are fair ones, I guess, but are as weak as they can be. Therefore, I say no to these ideas, until better reasons for them to exist are shown.
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Re: Rebellion against a realm

Postby Ants » Tue Apr 02, 2019 4:21 pm

discospaceman wrote:
Ants wrote:PREVIOUSLY EDITED OUT: And it's not worth leaving because we put a lot of time and energy into building the village


Super cool how you edited this out - like anyone ever gave a half-eaten shit about "putting a lot of time and effort into a village", you struggle to make your argument anything other than a criticism of current siege mechanics. Perfectly valid concern but you can quit the propaganda game, fact is someone challenged a realm, and the kingdom you won't move to had to come and bail you out. Wanting to smash everyone's shit with impunity isn't a valid reason to cry on the forums.


My argument is a criticism of current kingdom mechanics. I'm not sure what propaganda you're talking about or what you mean by wanting to smash everyone's shit, lmao. I'd like to be able to stay in my village without being forced to help my enemies, that's all.

I guess refusing to give a kingdom power might just be a band-aid solution to the broken siege system, though. Siege is what needs to be fixed ASAP.
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