Ants wrote:I'm pretty sure the devs have made it clear that this isn't and will never be a PVE only game. If they intend to keep things that way, they need to fix PVP. It's an important part of the game.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
dageir wrote:Also one could introduce regional Products. For instance a certain cheese and a certain wine from a region with some tweaks in its stats.
MrBunzy wrote:I think a good solution would be to add more valuable things that noobs could provide. Grey clay was a good one last world, since it is at least mildly annoying to bot and huge quantities of it were required for potters clay spiraling. The potter clay nerf kindof gets rid of this, as people will only use top q grey clay for potters now, and I'm not super happy about that change.
Also road changes have totally fucked trade for things that are not super valuable. It is just not worth the travel time for insignificant nab stuff, and transporting bulk goods isn't really feasible, so noone bothers. Maybe there will be a bit more trade when a lot of ppl have 1000+ will, but nabs will never get that much will, so they kinda get fucked especially hard.
MagicManICT wrote:dageir wrote:Also one could introduce regional Products. For instance a certain cheese and a certain wine from a region with some tweaks in its stats.
There is a game, "A Tale in the Desert," that makes very good use of this. The map can get very granular if you're looking for something specific. Just moving a couple of unit coordinates in a direction is enough to completely change things like wine and beer brewing. Because a variety of wine and beers are needed to meet certain qualification levels in the game, there is usually a huge market in trading them. (The system gets way more complex than I'm even hinting at here going into grape genomics, too.)
I can think of other games that make strong use of this, too, like a certain Pirate one that many of our player base has played in the past. Bulk transportation of goods is much easier in that game, too.
Alt bases wouldn't necessarily kill the demand for the product. People botted cheese and pepper last world, they still wanted to buy some.Aceb wrote:Too small player base for regional products, especially with this kind of travel. Not to say if any of those "regional" products will be too OP, everybody gonna have alt base just for it probably.
Ants wrote:Alt bases wouldn't necessarily kill the demand for the product. People botted cheese and pepper last world, they still wanted to buy some.Aceb wrote:Too small player base for regional products, especially with this kind of travel. Not to say if any of those "regional" products will be too OP, everybody gonna have alt base just for it probably.
Aceb wrote:Ants wrote:Alt bases wouldn't necessarily kill the demand for the product. People botted cheese and pepper last world, they still wanted to buy some.Aceb wrote:Too small player base for regional products, especially with this kind of travel. Not to say if any of those "regional" products will be too OP, everybody gonna have alt base just for it probably.
True but then world could be littered with claims that only purpouse would be creating the product, giving everyone else in area false hope of activity. When I traveled W10 I didn't see much of those farms, but if the regional products would kick in...
dageir wrote:Also one could introduce regional Products. For instance a certain cheese and a certain wine from a region with some tweaks in its stats
Sevenless wrote:One might argue that the ability to kill players and factions out of the game completely isn't exactly healthy for longterm population that we seem to be aiming for.
Astarisk wrote:Road nerfs kills trading. You cant have a healthy trade environment and no way to communicate and connect in a reasonable fashion.
I'm more dissapointed in the hunger system changes than anything. Last world the meta was all about 1 tapping your FEP bar -- which encouraged heavy use of pepper and quality food. If a mid tier player still had a decent set up going he could sell both. Pepper was in heavy demand, and weaker food could be carried by your own high quality pepper if need be.
Now with satiations being a big deal and time gates exist in feasting this one tap meta is going to be as strong as ever before. I don't want to eat the food anyone else produces. Quite simply its lower quality -- which means I have to eat more of it and satiate myself even harder. All I want is the highest quality food which I need to produce myself. Fortunately since the amount of food I need is much lower I'm not spending my day anymore shuffling around 160 to 240 racks of cheese a day like I did last world.
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