SnuggleSnail wrote:tbh I highly doubt people dying less would encourage more PVP.
Sailing for 3 hours to maybe gank a guy, steal his platemail that he can instantly replace without anybody even noticing the materials are missing, apply a rootfill/cold compress and get back to whatever he was doing.
Still, no PVP would make me less depressed than dying to a no rage boi I attacked because he's stealing my shit, or something
Players that aren't buying Rage are obviously not willing to take the risk of losing their character anyways, whether their reasons for it are related to PvE or PvP. At least in the system I've suggested it's more likely those players are going to take the risk of activating Rage knowing it's only temporary which would provide an opportunity to kill them that you would not otherwise have had if things remain how they are. And if they really don't want to lose their character during the time they are vulnerable or scented after whatever they were doing then effectively you've taken that character out of commission probably longer than any injuries would.
Perhaps it wouldn't encourage more PvP on its own but I think that can also be attributed to something like the earlier conversation in this thread regarding Meteorite currently being one of the only activities interesting to participate in.