by SnuggleSnail » Wed Jul 08, 2020 12:26 am
Anything being automated gives an advantage, and this is a game where automation is legal - I don't think "it's will be botted!!!" is a legitimate argument most of the time, but a better argument is usually "botting specifically this gives too much of an advantage verse doing it manually."
There was a lot of cheese automation in the past, so I can see why this was introduced. Combatting cheese botting, especially in a world 10 climate is a noble goal because it wasn't a thing that would give a small advantage, it's something that would give a huge advantage. Whales, pepper, anvil spiraling(good riddance), truffles I think are other examples of things where automation provides too much benefit.
That said, we have satiations now. To make a realistic amount of cheese for one or two individuals (without worrying about rackQ) would only take four or five hours a fortnight at most. So, cheese automation(curding, moving trays, milking animals) doesn't really save much time at all.
Remaking all cheese racks occasionally, however, is something that for a significant cheese farm would take multiple people several 16 hour days. Having cheeserack automation doesn't just save time, it changes the way you play the game - because you will make racks earlier in the world, since it won't feel like wasted effort for extra stats. Cheeserack automation saves an absurd amount of time, and gives a tangible benefit(significantly higherQ cheese, attributes from cheese earlier).
In trying to reduce the effect of cheesebotting, all that has really happened in automation in a different area has become much, much more powerful.
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