Granger wrote:Then you're unable to grasp that your character decayed relative to the rest (that continued the endless grind) and are now permanently behind as the timegates in the game prevent closing that gap.
I would not say I do not grasp it. I understand if you take it all to a relative point of your choosing. You take two players and compare them together. Player 1 starts Jan 1st and plays for 6 months with no breaks. Player 2 starts the same day but stops the third month and comes back after a 3 month long break. Both players are back in the game. If I consider that Player 1 is stationary point and all other players are moving relatively to player 1's progress then ya, player 2 decreases in progression, or starts to move further and further away from the relative point. The problem with that is that I consider Player 2 is what should be the relative point since the problem is based on them. When player one stop moving he does not lose progress, he just falls behind another player that continues playing. That distance between them does increase while Player 2 is away, I understand that. However, I also understand that increasing quality from 10 to 100 is easy compared to 1500 to 1600 because of the games mechanics. Progression slows down as you get higher numbers meaning that people that are behind have it easier to raise quality and it allows them to raise 100 points of quality of their old stuff in less time than it takes the people in the lead to raise the same amount. I just hold the belief that if you have to people and one stops playing the game for a set amount of time he shouldn't come back at the same level as the player who kept playing. I understand there are people who would have more fun if they could easily get to the top since no one could progress at a certain point, but I also understand once you make it where people cant progress anymore in a game that they go play another game. They might kill themselves and repeat the game a couple of times but they will eventually get bored of doing the same thing over and over and since its a single world with permanent effects that way of playing doesn't really work, one day you might fish up the same q1000 carrot you got in a past life.
Also, do you guys understand that it is possible to catch up in the world? There has not been a world where some one was not able to catch back up yet, so why are you guys making this argument as if it has happened? Why don't you all complain about the pointless time gates that are in the game instead? Why change the game whole premise on quality being infinite instead of changing the time gates to more reasonable time restraints?