Zentetsuken wrote:Understanding that they 100% will not add it in THIS world, what if they implemented something like a charter stone dock? Maybe a structure similar to the seamark that allowed fast travel while in a knarr and perhaps just gave a flat damage rate to the knarr based on its quality?
I'm going to quote myself because I feel like my suggestion could be a really good compromise but maybe most people skipped over it.
Fast travel CAN be added this world in a way that doesn't totally fuck everything over, while keeping very similar mechanics and penalties.
Once you have a knarr in the q200 range you can easily travel from one end of the world to the other and the only factor is time, you can go over every deep spot in your way and not really have to worry, so maybe it's reasonable to give a distance and knarr quality based % of damage, along with TW and whatnot
example, maybe a q100 knarr is needed for full end-to-end world travel and it will take a full 75% damage, and maybe even get destroyed
maybe q150+ is guaranteed not destroyed but definitely 75% damage
they could even just make the knarr repairs go in 10% increments and take way more tar or even additional other materials to make this more penalizing but still make the travel possible?