DDDsDD999 wrote:So, what reason is there for a ward to get removed against stuff that just KOs, besides needless unexplained nuance in a very volatile system. Besides fuck the noobs that don't know every single aspect of the system?
While I see your point, the only alternatives I can see would be much more complex, rule-wise, and it is precisely because the system is fairly important that I feel that it is important to have simple rules for it, so that you don't lose it "at random" at some point you didn't expect to.