Murder buff is a gift to factions and nobody else

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Murder buff is a gift to factions and nobody else

Postby DonVelD » Wed Sep 07, 2022 6:16 pm

I didn't read 80% of your shit, but do numens and you won't have to rediscover anything. Learn the game before trying to change it kthxbye
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Re: Murder buff is a gift to factions and nobody else

Postby Clemins » Wed Sep 07, 2022 6:20 pm

terechgracz wrote:
Clemins wrote:You mentioned numens, inheriting and burying bodies - sorry, but I consider theese cringe mechanics.

I never said it was fun by any means, but it literally solves every issue you pointed out, it's cringe for sure, but pretending it's not a valid option is stupid.
-"Memories of The Seen", ancestral prayer. Restores all Discoveries previously known by your immediate ancestor."
-"Memories of Place", ancestral prayer. Restores knowledge of all Thingwalls visited by your immediate ancestor."
-"Memories of Kin", ancestral prayer. Restores the memory of all characters memorized by your immediate ancestor, but not their Kin status."
-"Memories of War", ancestral prayer. Restores, per prayer, one tier of all Combat Moves previously known by your immediate ancestor."

If you play by yourself, as long as you have an established base, you don't restart from square 1. All you have to do is inherit your ancestor, re-claim your claim bond at your claim stake, retrieve your body and bury it (if that's a possibility), and carry on. I don't think I or the others here don't understand you, I think your just refusing to acknowledge that there are solutions to death. I just wish information regarding death, hell, everything about this game wasn't only documented in a poorly maintained wiki. I also wish people knew what type of game they're playing before screeching when it's not what they thought it was.
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Re: Murder buff is a gift to factions and nobody else

Postby VDZ » Wed Sep 07, 2022 6:28 pm

Clemins wrote:I just wish information regarding death, hell, everything about this game wasn't only documented in a poorly maintained wiki.

I do think this is an important issue. As many point out, death isn't as bad as it seems, but people (especially newbies) get the impression it's worse. It's not the reality that's discouraging, it's the perception that causes such a demotivating impression. 'Permadeath' sounds like everything is over, when it isn't.
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Re: Murder buff is a gift to factions and nobody else

Postby terechgracz » Wed Sep 07, 2022 6:42 pm

I know about numens. I just know it's not a solution, it's a bandaid. And it's only used by experienced players not by noobs so it makes things worse instead fixing issue. And from the stuff I mentioned, there is also the whole point of this thread: you can kill someone without murder skill active but you have to do some strange manouvers. Either remove death so you won't have this problem. Or disable killing without murderous rage no matter how much hhp KO'ed player had. Or remove kill protection.

VDZ wrote:I do think this is an important issue. As many point out, death isn't as bad as it seems, but people (especially newbies) get the impression it's worse. It's not the reality that's discouraging, it's the perception that causes such a demotivating impression. 'Permadeath' sounds like everything is over, when it isn't.

Also this.
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Re: Murder buff is a gift to factions and nobody else

Postby telum12 » Wed Sep 07, 2022 7:37 pm

terechgracz wrote:Either remove death so you won't have this problem. Or disable killing without murderous rage no matter how much hhp KO'ed player had. Or remove kill protection.


Wtf am I reading
MagicManICT wrote:To me, being called a pedo is exactly like being called gay.

Jalpha wrote:She must have been in heat bro. She was literally fanging for it. Literally posting repeatedly in chat, in all caps "DO IT! POST YOUR DICK! THERE'S NO WAY IT'S 7 INCHES!"

How could any hot-blooded male deny such a request under the circumstances.
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Re: Murder buff is a gift to factions and nobody else

Postby nyaanyaa » Thu Sep 08, 2022 2:47 am

WowGain wrote:
nyaanyaa wrote:I'm still new to this game


these six words put next to a dunning-krueger graph can sum up this entire thread


Nothing that I said was incorrect. Debate what I said or be quiet.
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Re: Murder buff is a gift to factions and nobody else

Postby telum12 » Thu Sep 08, 2022 4:15 am

nyaanyaa wrote:
WowGain wrote:
nyaanyaa wrote:I'm still new to this game


these six words put next to a dunning-krueger graph can sum up this entire thread


Nothing that I said was incorrect. Debate what I said or be quiet.


Everything you said was word-vomit without any content. Most people who would attack you on sight would also love it if you fought back. Do you think PvPers don't PvP each other? You've no idea what you're talking about and no one cares about your experience or meandering thoughts on "the nature of Haven's player interaction system."

If you're going to quit the game, just quit. We'd all be happier for it.
MagicManICT wrote:To me, being called a pedo is exactly like being called gay.

Jalpha wrote:She must have been in heat bro. She was literally fanging for it. Literally posting repeatedly in chat, in all caps "DO IT! POST YOUR DICK! THERE'S NO WAY IT'S 7 INCHES!"

How could any hot-blooded male deny such a request under the circumstances.
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Re: Murder buff is a gift to factions and nobody else

Postby nyaanyaa » Thu Sep 08, 2022 4:59 am

You're right about that. No point in game theory stuff if I'm the only one interested in talking about it and people have their own biased interests in defending the status quo. See you next year. Maybe.
(and I kind of just realized I derailed the thread a bit. Sorry OP)
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Re: Murder buff is a gift to factions and nobody else

Postby Liss12 » Thu Sep 08, 2022 7:06 am

Clemins wrote:
terechgracz wrote:
Zao wrote:Permadeath open world pvp is what gives value to things in this game. Stuff should be dangerous.

You're wrong. Permadeath is cringe. Permadeath gives no value to anything. Permadeath effectively removes newbies ability to fight back and learn. Which over time leads to worse PvP.
Other bad mechanic is drinking 75L of water during PvP encounter. Maybe just buff water so 1L is worth 20L in terms of stamina gained. Also introduce new wound after drinking too much water.

You know, fun fact, we were all sprucecaps at one point. I used to be scared of the PvP combat, hell, even PvE combat once upon a time. The difference is, I took some time to actually learn how to PvE, and then onto PvP. Initially as a self defense tool, but after awhile I actually started to really like the combat in Haven. Don't let your fear dictate what you can and can't do. Permadeath isn't even really a thing anymore, numens exist, inherenting exists, burying body's exists. With all that, you get back something like 80% of your stats AND a reset hunger bar. Most current haven "pvpers" learned how to pvp while most of these features didnt exist or weren't as forgiving as they are now. I suggest learning how to defend yourself or play something else if the mechanics in haven bother you that much.

Side note, I also don't like the copious water drinking and definitely wouldn't mind some adjustments so I dont have to carry more that my bodyweight in water everywhere.


TBH the fact that i need to rediscover every miniscule thing on a new character that dont have access to ancestral worship is alone enough to call it a day a go play some better games. Hafen is flawed in many ways. PVP is flawed as fuck, not to mention crashes and lagspikes that can cost you a character. I have no idea why Jorb adjusts so much to demands of all these sorry bitches who "tryhard" by botting in a bootleg farmville with janky af PvP and killing noobs with 0% chance of retaliation, perhaps they pay in some real fat hat bucks.
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Re: Murder buff is a gift to factions and nobody else

Postby terechgracz » Thu Sep 08, 2022 8:07 am

telum12 wrote:
terechgracz wrote:Either remove death so you won't have this problem. Or disable killing without murderous rage no matter how much hhp KO'ed player had. Or remove kill protection.


Wtf am I reading

I guess you disagree with my opinion. Which means you'd rather have peacefull pve only haven. Didn't you ever dreamed in haven full of pvp encounters? Seriously, wounds, death and everything gives so much lag to pvp. When your only PvP character dies or gets KO'ed with heavy wounds you have to wait at least few hours before fighting back. We have too big world and not enough players to do this. We should be able to die in pvp, and in at most 30 minutes go and fight again! Are you people blind to what I'm trying to say with my proposition? Do I really have to draw you a graph with every conclusion that is provable from my statements?

Come back with wounds and perma death when Haven RTS becomes a thing.
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