Opportunity knocks and combat med exploit

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Re: Opportunity knocks and combat med exploit

Postby HasseKebab » Fri Nov 01, 2024 3:11 am

Robben_DuMarsch wrote:If I thought that discussing this would actually lead to some change, I'd probably be inclined to lay out the math for you to help you see how it'd work vs shield up, oak stance, and other situations (it's a lot weaker than you think in this hypothetical!).


Yeah im aware that without being fully charged its worse off against those, but you also have to keep in mind that if you are using those stances you probably aren't wielding a b12 and hence not dealing any damage. Meaning you would just lose against the b12'ers, who also would eventually just combo people on full bloodlust with opknocks. But yeah, the topic is about fully charged combat med and thats what i'm arguing against, it wouldn't do me good to compare uncharged bloodlust against fully charged combat med when that is the original topic.
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Re: Opportunity knocks and combat med exploit

Postby Dawidio123 » Fri Nov 01, 2024 3:34 am

HasseKebab wrote:Actually lets just examine what you're asking to be changed.
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> its supposed to be 25% combat weight

so you want it to be affected by combat weight.

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These 2 abilities affect combat weight.

Arguably opportunity knocks is not an attack, it's a "move" same as take aim, think and dash.
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Re: Opportunity knocks and combat med exploit

Postby HasseKebab » Fri Nov 01, 2024 7:19 am

Dawidio123 wrote:
HasseKebab wrote:Actually lets just examine what you're asking to be changed.
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> its supposed to be 25% combat weight

so you want it to be affected by combat weight.

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These 2 abilities affect combat weight.

Arguably opportunity knocks is not an attack, it's a "move" same as take aim, think and dash.


It also came to my attention while thinking about the last reply by Robben, he thinks it would scale the way it does now where putting in points would increase the opening 40 * u value. If this was fixed to work with combat weight it doesnt make any sense for it to still be opening * u value. It would just be combat weight * u value like any other move. This just another reason why this move is actually working as intended.
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Re: Opportunity knocks and combat med exploit

Postby Oldimaru » Fri Nov 01, 2024 10:41 am

HasseKebab wrote:
Robben_DuMarsch wrote:
HasseKebab wrote:"nerfing" it isnt going to change anything, if anything its going to make it better
-proceeds to make mathematically and theoretically unsound argument-


1.6 x 1.6 is 256%, which is higher.
Also bloodlust has a defense weight malus, which combat med does not.
Also combat med has the flexibility of being followed by a cleave, doesn't necessarily require double opp knocks.


A fully charged bloodlust against another bloodlust character should be 215%, as for other defensive stances like shield up i believe the math is just 60% so thats unchanged, its a buff against oak stance and all other stances. Which would just lead to an unchanged meta and making the cleave meta even more lethal than it already is.
As for the second part, if this change would come through then there would be 1 out of 2 outcomes, combat meditation becomes a piece of shit stance alongside glory or death since it literally has no use if people decide to just use more weight stances to counteract the new stronger opknocks. Or two it would be unchanged since it would still double opknock for about as much as it does now against bloodlust users. I think its likely the 2nd one is the outcome here since there should be no change to the meta, as mentioned before. Nobody is actually really abusing combat med in real combat outside of valhalla, everyone is running around with bloodlust 90% of the fights. This 90% who is now enjoying a newly buffed opknocks.


If affected by bloodlust and med, then op knock gives:
From full charged bloodlust - 1.2 oppenings from current like 40>88 or 45>99
From med - 2 oppening gives 1.6x1.6 and looks like 40>64>102 or 30>48>76

So even if bloodlust becomes a new meta it would be less effective then current med meta
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Re: Opportunity knocks and combat med exploit

Postby HasseKebab » Fri Nov 01, 2024 11:03 am

Well yeah that would be true if combat med had any meaningful presence in real fights, which as mentioned before it really doesn't. Overall its a huge buff to bloodlust users.
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Re: Opportunity knocks and combat med exploit

Postby Oldimaru » Fri Nov 01, 2024 11:45 am

HasseKebab wrote:Well yeah that would be true if combat med had any meaningful presence in real fights, which as mentioned before it really doesn't. Overall its a huge buff to bloodlust users.

As mentioned before, one of the users of med is Felix, so mostly that post against him:D
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