Kaios wrote:Austinh15 wrote:It doesn't mean it won't equalize at some point, and trade and hugs/good vibes won't start going around. Rather it just takes time from early world to mid world for people to get comfortable/stop shitting on one another.
I almost feel like this might be a bit reactionary to the early game bloodbath. Have the wails of the innocents been loud the past week Jorb?
Disagree. Compare the number of threads in Apples for Oranges during the older worlds to most recent (take a look in both The Archive and The Hearth Vault) and then please explain how trade is going to "equalize" at some point.
I said that wrong. I don't know why trade is ingrained in my brain to mean civil/not stabbing one another.
I just mean that people chill out for a bit. You and I know there are outliers in this. But it's not like EVERYONE is a murder hobo.
But crime is needed early world to make sure others know who controls territory etc etc. It's the most pivotal time to determine who is living where.
No one should be protected from being properly informed to go away. I can't tell you how many times I've been burned by letting someone stay near me, only for them to be the most greedy, useless hermit trash I've ever seen in my life.
I know it doesn't address the current topic, but I think violence is getting a bad rep given how well it solves problems if you're competent/have good friends.
This is nothing new guys. Bigger groups with more game knowledge will always prevail and balancing your game to circumvent that doesn't sound like good design.