P2P plan

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: P2P plan

Postby therealmaze666 » Sat Aug 29, 2015 5:22 pm

jorb wrote:
therealmaze666 wrote:This isn't about not getting it for free. It's about your archaic monthly fee crap.


I don't want to argue with you, but....

The reason why you don't like subscriptions is that you feel they force you to pay, no?

You'd rather see more of a free-to-play model, right?

Thus you are upset about not getting the game for free?

What do you perceive the alternative to be? How are we supposed to monetize recurring gameplay through other means? What would be an alternative, other than more of a direct item shop? Would you really prefer that?


Yes, I'd really, REALLY prefer that much more. I'm honestly fine with any of the alternatives. An up front one off price, some cosmetic shop, either of them is fine by me. Of course, don't make it p2w, because that invites all sorts of other problems into the game. Giving people some items/decorations or whatever that doesn't give them any advantage, but instead just makes them look more unique is totally fine by me.

If I knew that either of those or just some other system that I have not thought of would be implemented instead ot this monthly crap, I'd buy the game and jump back in right now, because I do want to play. There was over 2000 people on yesterday, and I stayed up from 1am - 6am just to test the water with the game.

It's the monthly payments that are putting people off, I can assure you of that. If you tried an upfront payment, I can see very little issues stemming from it, because as I said, the problem is not giving you money. You've had the game be free for years now, so non of the veteran players are going to have any issues giving something back. The sole problem is the system used to give you money.
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Re: P2P plan

Postby karapampula98 » Sat Aug 29, 2015 5:22 pm

jorb wrote:
karapampula98 wrote:jorb,you keep saying the same responses to people critiquing the pay model
"we dont force you to buy the game"
"if you *cant pay for/dont like* get out"
"good riddance whit you goyim,oy gevalt"


He says, while quoting a post where I didn't say anything like that.

its just a generalization of all the responds you gave to people saying shit about the pay model
whit the last one being a joke,shalom
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Re: P2P plan

Postby Nictos » Sat Aug 29, 2015 5:23 pm

Why not just re-think the system? Add a block in the curious learning process rather than removing game time.
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You know what Haven going p2p is alright

Postby Zero7 » Sat Aug 29, 2015 5:23 pm

If you enjoy a game enough to play it over 12 hours a month what's the problem in paying for it?

Ofcourse on the flipside this means that I will be expecting more from the devs in terms of actual development.

There is so much potential in Haven and Hearth, I feel like with p2p it's much more realistic that the developers can make the most out of that potential.
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Re: P2P plan

Postby hultongetty » Sat Aug 29, 2015 5:29 pm

JUST FIX THE OPTIMIZATION AND IT WILL BE AWESOME ;-;
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Re: P2P plan

Postby barracuda546 » Sat Aug 29, 2015 5:30 pm

I personally would prefer a more direct item shop. Haven and hearth needs an active player base for it to be enjoyable and the subscription model (which I guess you could say is a bit outdated) is really going to drive players away. It will especially drive away ruskie players and the like who are going to get a shit exchange rate, and even if a few people in these groups are willing to pay they simply aren't going to if their friends won't.

So in my opinion you need to find a monetization system with a low barrier to entry, maybe 10 dollars to play forever (or nothing) and then a micro transaction store like Salem. Honestly, I think most people were expecting something like Salem's store which is why everyone is so surprised. And I know having all these premium items sort of "ruins" the economy but I've had more fun trading in Salem than I ever did in hnh and I think the negatives are worth the benefits (allowing anyone who wants to play to play and anyone who wants to pay to pay). No one is going to pay if there is no one to play with, so to speak.

The game seems pretty great to me so far anyway so it would be a shame for it to be ruined by a lack of players. But that's just my thoughts, no harm to throw them into the melting pot of ideas going around I suppose.
Last edited by barracuda546 on Sat Aug 29, 2015 5:32 pm, edited 1 time in total.
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Re: P2P plan

Postby ShadowGamer225 » Sat Aug 29, 2015 5:31 pm

LOL, wanna have some money jorb, just add a awards for donating, like some cosmetics ranks and more payments systems, some people will donate for this awards..
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Re: P2P plan

Postby karapampula98 » Sat Aug 29, 2015 5:32 pm

well im off to playing Wasteland 2 ,Fallout 1-2,Darkest Dungeon,Age of mythology,etc..
maybe by then i will accumulate enough game time to play for a week !
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Re: P2P plan

Postby bekill » Sat Aug 29, 2015 5:36 pm

Why not just make $6 a month the baseline for 1 month of subscription. That is at least a reasonable amount to ask for when the game is in the state it is in and the "team" is 2 people in a room coding on java.
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Re: P2P plan

Postby Drakemoore » Sat Aug 29, 2015 5:37 pm

jorb wrote:
therealmaze666 wrote:This isn't about not getting it for free. It's about your archaic monthly fee crap.


I don't want to argue with you, but....

The reason why you don't like subscriptions is that you feel they force you to pay, no?

You'd rather see more of a free-to-play model, right?

Thus you are upset about not getting the game for free?

What do you perceive the alternative to be? How are we supposed to monetize recurring gameplay through other means? What would be an alternative, other than more of a direct item shop? Would you really prefer that?


To be honest, it's not so much the subscription that bothers me. If I'm understanding the shop correctly, one can pay $10 a month or smaller amounts if purchased in longer lengths of time and fully experience the game and play an unlimited amount of time.

What bothers me mostly is that I, like many other players over the years loved HnH1, we wanted to see more updates to it, we wanted to see new worlds so that we could start over again. HnH was free for all of those years without any indication that it would suddenly become a subscription based game. I heard HnH 2 was going to be released into beta on the 28th, and I told a lot of my friends about it, we all came to check it out and, "boom" HnH2 is pay to play. I mean, I can understand that you want to monetize the game, have a career developing a product instead of having to work side jobs and so on, however, I would have thought that you would have given more serious indications to the community that this business model was coming, instead of dropping it from the sky on them.

So, in general I think that's what a lot of the community feels, like they've been completely caught off guard by this change. However, I guess after Salem, we should have perhaps expected that the same kind of thing would happen to HnH2.

In any case, I do have some suggestions for you. You have a lot of players from overseas where $10 a month may be a bit steep in their countries. I would look into those 'complete survey, complete x task / video watching, etc' networks like some large Asian MMO publishers use. Typically you can fill out a handful of surveys, or watch a bunch of videos and earn enough points to equal $10 worth of game points, this might be an option so that you get your money and they can have easier access to the game.
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