P2P plan

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: You know what Haven going p2p is alright

Postby painhertz » Sat Aug 29, 2015 5:53 pm

Ants wrote:The prices are unreasonable.


You must not buy/pay for very many computer games.....
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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Re: P2P plan

Postby karapampula98 » Sat Aug 29, 2015 5:53 pm

Desorbo wrote:
karapampula98 wrote:well im off to playing Wasteland 2 ,Fallout 1-2,Darkest Dungeon,Age of mythology,etc..
maybe by then i will accumulate enough game time to play for a week !


By the time you get your free game time, your shit is already destroyed. But wait! Pay $10 a month to the JPA or Jorb Protection Agency..to allow you to maintain your hard work!

WATCH YOUR MOUTH,or else the SIDF(Seatribe internet defence force)will find you and call you a anti-jorblite!
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Re: P2P plan

Postby LadyApollo » Sat Aug 29, 2015 5:56 pm

I really don't get it.

It is extremely frustrating to see this whole discussion that is taking place in the whole forum.
It is frustrating to see people that are only worried about the price that is getting charged, people saying that if the subscription were 4 dollars cheaper they would buy it, the whole comparison of price with other games and people not seeing what this model truly means.

As for me, it is as obvious as the ocean is blue that the problem isn't the subscription price, 10 US dollars is a fair price, a little expensive, but for a unique experience that HnH offers, it is worth it, and i believe that most of us can see this. But that's only to us, HnH fans that know what that unique experience tastes like and the current monetization model appears to be centralized only on us! When thinking of a player that never played the game before everything starts to get blurry and dark, starting a game with a 48 hours timer in your head is discouraging and depressing, it doesn't even feels like it is a chance to play the game as a demo. New players should have time enough to play and get addicted on the game before passing through a paywall.

And this is the most depressing part of it all, I can't get my friends to even consider start playing the game with this initial conditions, everything sounds like a big scam, everything in this gametime system is depressing. The monthly gametime refill doesn't sound welcoming, it feels like I'm being lied to and eventually I'll be forced to pay for a subscription, new players can't feel like this before playing the game, they won't even try!

I'm not saying that the whole subscription system is bad, but the gametime system is, being lied to that you can play the game for free with just a 12 hours for month is terrible and uninviting and in my honest opining, it should be removed. New players should get more time to try the game, and when I say time, I'm not talking about more hours of game time, I'm talking about giving a week of real time gameplay so players could spend it the way they really desire to.

This post isn't from someone that is pissed by the subscription system or price, but from someone that is extremely frustrated with the fact that he won't be able to play the game with his friends.
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Re: P2P plan

Postby Neotyp » Sat Aug 29, 2015 5:57 pm

Oh, and this game already has a problem with playerbase size. Which is something that you make worse by charging.
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Re: P2P plan

Postby NineWorlds » Sat Aug 29, 2015 6:06 pm

The pay plan is terrible anyone with any economic skills would understand that.
Although I suppose that's a good reason you're a game developer, although I would make a recommendation to hire on a third member to do your finance deals; as the two of you together are not highly capable to do such deeds.

Everyone is pointing out the same aspect that this came out of no where and that the prices are simply to high to match what you are giving us.
The game is an ALPHA game, and now that you have simply came out with an honestly new version of the game in reality that makes it a brand new game. This means a brand new alpha, if the old haven was anywhere close to being finished with a few years under it's belt this game will see another 5 or so years before it is even caught to the old haven.

Jorb, stating that you two explained in an interview that there would be Monetized could have meant anything.
This could mean the game would be sold, a subscription, store bought items and so forth.

No one is crying that the game has a subscription fee, they are angry this literally came out of no where regardless of your interview. Your interview was vague, and gave us no direction of what it would actually be. Let's also look at the entire list of fees. Claiming that $6 is the lowest the game can go, if purchased at a full year. Let's repeat this.

A Full Year

No one is going to throw out that kind of money for a year on a game especially one of an alpha state no matter what. Let's also not mention that you two are not quite regular updaters of the game. It would could be months before we even see a new patch to the game most likely knowing the old haven.

So for the break down you want us the players
- to pay a large sub to an alpha game, regardless of price even at $6 dollars, it must be bought for a full year.
- to pay a sub to a game that doesn't see regular updates
- to pay a sub to a game that cannot stop crashing or lagging
- to pay a sub to a game that has little to no content other then to Grind and Survive, there are no other aspects like normal mmo's. ( No quest, no lore. Basic wild life in the game etc...)
this list could probably go on but the bottom line is your game is simply not finished and does NOT under any circumstance stand at a level with higher mmos.

I love haven to death, and would gladly pay a fee, but not on par to what I would have to pay for other mmos of a much higher degree. This game is worth 5 dollars at best for a subscription fee total. No deals such as a full year at 6 a month, or 15 dollars for one month.

WoW = $15
Final Fantasy XIV = $15
Runescape = $10 ( Can buy game time with in game gold so you never have to waste irl money)
EVE = $15
Guild Wars 2 = NO FEE other then buy base game
Lord of the Rings Online = NO FEE other then base game, and if you want to buy things such as new quests packs, which are no more then a pocket full of change.

There are Mmo's that are completely free for a one time base game price or cost 10-15 and are top tier.
So you've based your prices of an alpha game to compete with top games in the mmos franchise.

Again no one in here is mad your game cost, you're a developer giving us a product and we should have to pay, but for the price of a game in it's alpha stage is laughable.

What you should have done was released cosmetics, like you have.
If the game was to have a Fee make it a reasonable price of $5 dollars for a alpha mmo.

Other alternatives to get rid of the subscription fees is to sale the game on STEAM for $15.
Increase the price as the game grew in players, if the game have atleast a 1000 player base growth increase it by 5 dollars. New players who buy the game now pay $20. If the player base grew another 5thousand increase the price.

But this would also mean you have to send out regular weekly updates and patches to the game, and I'm guessing you two wouldn't want to do that.
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Re: You know what Haven going p2p is alright

Postby Smurfsrule » Sat Aug 29, 2015 6:06 pm

My problem isn't really even the price, it's the fact that a huge percent of the player base is going to leave because of this, reducing interactions in game because there won't be many people playing. I guess some people will like that, but the best part of a new world to me is how active it is, and I don't see that lasting past the 48hr free period.
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Re: You know what Haven going p2p is alright

Postby Chaznoodles » Sat Aug 29, 2015 6:09 pm

There were well over a thousand people playing yesterday. By Tuesday, it's going to be about fifty, maybe less, due to the P2P.
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Re: P2P plan

Postby Drakemoore » Sat Aug 29, 2015 6:13 pm

LadyApollo wrote:I really don't get it.

It is extremely frustrating to see this whole discussion that is taking place in the whole forum.
It is frustrating to see people that are only worried about the price that is getting charged, people saying that if the subscription were 4 dollars cheaper they would buy it, the whole comparison of price with other games and people not seeing what this model truly means.

As for me, it is as obvious as the ocean is blue that the problem isn't the subscription price, 10 US dollars is a fair price, a little expensive, but for a unique experience that HnH offers, it is worth it, and i believe that most of us can see this. But that's only to us, HnH fans that know what that unique experience tastes like and the current monetization model appears to be centralized only on us! When thinking of a player that never played the game before everything starts to get blurry and dark, starting a game with a 48 hours timer in your head is discouraging and depressing, it doesn't even feels like it is a chance to play the game as a demo. New players should have time enough to play and get addicted on the game before passing through a paywall.

And this is the most depressing part of it all, I can't get my friends to even consider start playing the game with this initial conditions, everything sounds like a big scam, everything in this gametime system is depressing. The monthly gametime refill doesn't sound welcoming, it feels like I'm being lied to and eventually I'll be forced to pay for a subscription, new players can't feel like this before playing the game, they won't even try!
.


Another option would be to increase the game time and add in other limitations, e.g. look at Wurm Online's system where they limit you in terms of a skill cap, or they prevent you from owning land without paying for it.

I don't know of a clear answer right now, but I do believe that the business model was rushed and there should have been a good amount of research done, and feedback from the player base given on different potential models to decide which one would be idea.
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Re: P2P plan

Postby Amanlu » Sat Aug 29, 2015 6:15 pm

NineWorlds wrote:The pay plan is terrible anyone with any economic skills would understand that.
Although I suppose that's a good reason you're a game developer, although I would make a recommendation to hire on a third member to do your finance deals; as the two of you together are not highly capable to do such deeds.

Everyone is pointing out the same aspect that this came out of no where and that the prices are simply to high to match what you are giving us.
The game is an ALPHA game, and now that you have simply came out with an honestly new version of the game in reality that makes it a brand new game. This means a brand new alpha, if the old haven was anywhere close to being finished with a few years under it's belt this game will see another 5 or so years before it is even caught to the old haven.

Jorb, stating that you two explained in an interview that there would be Monetized could have meant anything.
This could mean the game would be sold, a subscription, store bought items and so forth.

No one is crying that the game has a subscription fee, they are angry this literally came out of no where regardless of your interview. Your interview was vague, and gave us no direction of what it would actually be. Let's also look at the entire list of fees. Claiming that $6 is the lowest the game can go, if purchased at a full year. Let's repeat this.

A Full Year

You're masacring them like Korwin-Mikke in European Parliament.

No one is going to throw out that kind of money for a year on a game especially one of an alpha state no matter what. Let's also not mention that you two are not quite regular updaters of the game. It would could be months before we even see a new patch to the game most likely knowing the old haven.

So for the break down you want us the players
- to pay a large sub to an alpha game, regardless of price even at $6 dollars, it must be bought for a full year.
- to pay a sub to a game that doesn't see regular updates
- to pay a sub to a game that cannot stop crashing or lagging
- to pay a sub to a game that has little to no content other then to Grind and Survive, there are no other aspects like normal mmo's. ( No quest, no lore. Basic wild life in the game etc...)
this list could probably go on but the bottom line is your game is simply not finished and does NOT under any circumstance stand at a level with higher mmos.

I love haven to death, and would gladly pay a fee, but not on par to what I would have to pay for other mmos of a much higher degree. This game is worth 5 dollars at best for a subscription fee total. No deals such as a full year at 6 a month, or 15 dollars for one month.

WoW = $15
Final Fantasy XIV = $15
Runescape = $10 ( Can buy game time with in game gold so you never have to waste irl money)
EVE = $15
Guild Wars 2 = NO FEE other then buy base game
Lord of the Rings Online = NO FEE other then base game, and if you want to buy things such as new quests packs, which are no more then a pocket full of change.

There are Mmo's that are completely free for a one time base game price or cost 10-15 and are top tier.
So you've based your prices of an alpha game to compete with top games in the mmos franchise.

Again no one in here is mad your game cost, you're a developer giving us a product and we should have to pay, but for the price of a game in it's alpha stage is laughable.

What you should have done was released cosmetics, like you have.
If the game was to have a Fee make it a reasonable price of $5 dollars for a alpha mmo.

Other alternatives to get rid of the subscription fees is to sale the game on STEAM for $15.
Increase the price as the game grew in players, if the game have atleast a 1000 player base growth increase it by 5 dollars. New players who buy the game now pay $20. If the player base grew another 5thousand increase the price.

But this would also mean you have to send out regular weekly updates and patches to the game, and I'm guessing you two wouldn't want to do that.


You massacre them like Korwin-Mikke in European Parliament
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Re: You know what Haven going p2p is alright

Postby Gotohellcadz » Sat Aug 29, 2015 6:20 pm

painhertz wrote:
Ants wrote:The prices are unreasonable.


You must not buy/pay for very many computer games.....


For what you're getting it's really not worth the money, when you're paying a significant chunk of change to get your hands on a game like this you'd expect consistent development and above all things: beefy servers.
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