MightySheep wrote:Sounds to me like you are just against pvp and raiding in general JC. It doesnt make much sense to me to use the "people might quit if they lose stuff" argument in a perma death pvp game.
If you think sieging should remain basically impossible as it is now then theres not much point in posting in this thread because this is a thread for brainstorming how to move forward with implementing a working siege system, not to debate whether or not siege should be in the game in the first place.
I think the defenders can't complain if it is set up so that the attackers have to put in a lot of time and effort and the defender has some kind of big advantage. Losing entire village seems like an appropriate outcome to me. The whole point of perma death is the fun of the risk factor, I dont see why it should be any different for villages.
They can change the siege system however they like, but it's important to look at it from multiple perspectives
What is there in the game right now for people to do once they have everything?
Once your daily chores are dealt with, what are you going to do?
Hunt? Get a few more glimmermoss for The Pile?
And after you lose all that you have, would you find it fun to do the grind all over again just to get to that same point, where you do daily chores and little else?
Many people simply quit at that point because the rebuild isn't worth the effort all over again
Engame is raiding and killing.
Once you find yourself on the losing side, you quit or you rebuild.
The game's pop is dropping and I highly doubt that more frequent destruction would draw more sheep to the game
I'm fine with constant siege, and I'd participate in it, but unless it's properly balanced with the rebuild motivators the game will die as a pvp circlejerk with no new players to fill the gaps
Last edited by jordancoles on Wed Dec 09, 2015 3:18 am, edited 1 time in total.