better payment model brainstorm

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: better payment model brainstorm

Postby Potjeh » Thu Feb 04, 2016 5:14 pm

Dunno how financially feasible one-time purchases would be, but they'd be my preferred model. Some things I'd pay for:
- several tiers of verification, each with higher stat cap and higher price (something like 5$-10$-20$-50$), ofc if you already have a tier and want to upgrade you just pay the difference
- reskins for equipment, but instead of actually changing the item itself it's bound to the character bloodline, you just right click an item in equipment screen and select from a list of all skins you bought for that item and the item looks like that as long as you wear it
- unlocking specialty skills, ie everyone can learn all the basics, but to learn high end stuff like Jewellery or Silkmaking you have to unlock them by buying them for like 2-3$, as a one off purchase the unlock should persist across the character bloodline
- cosmetics for beautfying your settlement

Also, I think all of these should be per character slot.
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Re: better payment model brainstorm

Postby sabinati » Thu Feb 04, 2016 5:52 pm

Potjeh wrote:Dunno how financially feasible one-time purchases would be, but they'd be my preferred model. Some things I'd pay for:
- several tiers of verification, each with higher stat cap and higher price (something like 5$-10$-20$-50$), ofc if you already have a tier and want to upgrade you just pay the difference
- reskins for equipment, but instead of actually changing the item itself it's bound to the character bloodline, you just right click an item in equipment screen and select from a list of all skins you bought for that item and the item looks like that as long as you wear it
- unlocking specialty skills, ie everyone can learn all the basics, but to learn high end stuff like Jewellery or Silkmaking you have to unlock them by buying them for like 2-3$, as a one off purchase the unlock should persist across the character bloodline
- cosmetics for beautfying your settlement

Also, I think all of these should be per character slot.


i don't think reskins for equipment should be bound to character or bloodline, it should be bound to the item it's applied to.

- pay for custom hair/beards

edit: beards not bears
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Re: better payment model brainstorm

Postby Potjeh » Thu Feb 04, 2016 6:16 pm

I just think players would be more likely to buy cosmetics if they couldn't lose them.
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Re: better payment model brainstorm

Postby shubla » Thu Feb 04, 2016 6:21 pm

Potjeh wrote:I just think players would be more likely to buy cosmetics if they couldn't lose them.

Cosmetic item sales wouldnt give enough revenue with this small playerbase.
Even if we would have 500 players online all the time , I doubt people would buy enough cosmetics every month,
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Re: better payment model brainstorm

Postby Potjeh » Thu Feb 04, 2016 6:45 pm

Well, not cosmetic items alone, but as a part of an array of things to buy. Also, I guess I'd be OK with having moderate LP gain boosts for sale considering there'll be caps.
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Re: better payment model brainstorm

Postby elmapa » Thu Feb 04, 2016 7:05 pm

Job and Loftar Hello, what do you think this model of payment:
1. For free accounts
Just a character.
You can not inherit from their ancestors although buried.
The study of the curiosities is increased by 15% its duration.
2. To audited accounts
Just a character.
Only inherited from their ancestors 30% to bury the body and head.
The study of the curiosities is increased by 5% its duration
3. For accounts with sub
Two characters.
You can inherit from their ancestors 30% down but the other 30% for burial.
The study of curiosities not increase its duration
This model would see it as a very good formula for everyone, you please study.
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Re: better payment model brainstorm

Postby Granger » Thu Feb 04, 2016 7:12 pm

Amanda44 wrote:This guy here;

viewtopic.php?f=48&t=46612#p606717

says the exact same thing as me except with different wording

He dosn't say the exact same thing as you do. His point is:
Atron wrote:You shouldn't be rebuilding your payment methods for people who doesn't want to or can't pay for your game. [...] If a person doesn't want to pay for your game, then he doesn't really need it. As simple as that is.

Which I read, and agree with, as: Don't want to pay = Don't need to play.

The other point he made was that there should be no difference between free accounts (in case they exist) and subscription ones in abilities or capabilites, and no pay2win shop. I agree with that too, with the twist of thinking that the current free offering is massively abused (for alt farms and botting) and should better go away because of that.

If you see my stance that there is no need to give people the game for free (apart from a trial so they can test it) as me wanting to drive 'old players' away (which implies that they are all freeloaders which would leave in case they have to open their pockets), here are my questions: Why would someone play the game while is worth nothing to them? And why should they be needed as players if they are not willing to further the development by chipping in? So why should they be be able to play without paying?

I know it may sound harsh to say this decision will be the end for Haven and believe me I thought long and hard about saying it but, in the end I have to be true to myself and I needed to express it.
This sounds more that it would be your end of Haven. If that is so then please voice it that way.
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Re: better payment model brainstorm

Postby Potjeh » Thu Feb 04, 2016 7:15 pm

Hm, yeah, maybe subscription shouldn't give you a higher cap but rather a % boost to LP/FEP gain.
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Re: better payment model brainstorm

Postby Granger » Thu Feb 04, 2016 7:28 pm

Potjeh wrote:Hm, yeah, maybe subscription shouldn't give you a higher cap but rather a % boost to LP/FEP gain.


The only reasonable difference between subscription and none should be based on the ability to log in or not.

If there is another (different caps, different speeds, ...) then we're at pay2win, which sucks for everyone that dosn't have the largest amount of money to burn and in the end destroys the game.
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Re: better payment model brainstorm

Postby Amanda44 » Thu Feb 04, 2016 7:29 pm

@ Granger ... but I'm not saying people should be able to play without paying anywhere ... and I've shown I'm more than happy to pay ... I'm saying that the caps along with the payment model won't work with the game in it's current state.

And then griping at you because your attitude annoys me sometimes ... :P
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