Massive Progression Overhaul - Destroy Bots

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Massive Progression Overhaul - Destroy Bots

Postby jorb » Wed Oct 19, 2016 5:30 pm

I don't see how that distinction applies to anything I do, so I have no clue. The entire game is a random thing that no one asked for.
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Re: Massive Progression Overhaul - Destroy Bots

Postby Kaios » Wed Oct 19, 2016 5:35 pm

The recent update for example provided improvements to travel and trade, I'd rather see that than random changes to the curio system or something.
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Re: Massive Progression Overhaul - Destroy Bots

Postby LadyGoo » Wed Oct 19, 2016 5:37 pm

The vast majority of HnH players no longer play. Are you suggesting that the developers ignore what may make former players return as active players, and cater only to those that still play?

The vast majority doesn't give a single damn about botting :D They have quit due to other reasons. The majority of them don't even get to the stage of being semi-developed, including the people who have returned back to the game.
I am suggesting that you guys have no idea about the things that the devs want to be tested right now. Botting, client optimization and etc. were already discussed a lot. Whether they'll work on it or not is beyond of people's control (doubt that some of ex inner party guys got it yet).

Also, all former players =/= you.

If you have an issue with someone's proposal, it would be more productive to address the substance of their statements rather than attack their person.
I have already done that, suggested stuff in this thread and other botting-related ones. I see the trend of the devs working towards benefitting non-botters (quests, buffing hunting, expanding map) and content with it. You guys want everything to be done here and now, and that is stupid.
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Re: Massive Progression Overhaul - Destroy Bots

Postby Redlaw » Wed Oct 19, 2016 5:45 pm

Want to get the game to change? Easy get back into it and play again, start from scratch, plenty of open space and resources laying about. The waiting for a new world mentality is whats harming the game more then anything. People quite (for rl ect...) wont feel they should only play from the start of a world, instead of getting back into the thick of it. That is seems a big reason why people do not come back they are willing to wait years for a month of game time, then quite and wait again, when they could be helping everyone by you know, playing the game.

I small change can bring people back or make people quit. One change and I was back, I did take a 2 month break since my whole freaking village quit the game some within the first week of the world (go real life).

But I am hear having fun, trying to use my game time to help add suggestions (hell its made me look at ways to use items more online and try and suggest them, even if its to a def ear I am trying to add more fun to the game in a way that is using my time in game right now).
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Re: Massive Progression Overhaul - Destroy Bots

Postby LadyGoo » Wed Oct 19, 2016 5:49 pm

Wise words.
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Re: Massive Progression Overhaul - Destroy Bots

Postby ven » Wed Oct 19, 2016 6:13 pm

LadyGoo wrote:The vast majority doesn't give a single damn about botting :D They have quit due to other reasons.

Redlaw wrote:Want to get the game to change? Easy get back into it and play again, start from scratch, plenty of open space and resources laying about.

It's not about what other players think, and it's not about what one person should do to have fun.

Bots and alts affect the entire playerbase globally. They speed up world progression and therefore make stuff obsolete faster. They encourage people to live alone instead of interacting with others. They encourage alt vaulting, effortless griefing and random murder. They make everything boring faster. One player can choose to do just his own thing, but they're unavoidably affected by other people's use of bots.
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Re: Massive Progression Overhaul - Destroy Bots

Postby Robben_DuMarsch » Wed Oct 19, 2016 6:15 pm

^
Yep.

It may also be worth pointing out that people quitting "for real life" is potentially a problem with the game. Leaving "for real life" may be indicative of the time investment required to play Haven is so great that it would interfere with that person's "real life."
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Re: Massive Progression Overhaul - Destroy Bots

Postby LadyGoo » Wed Oct 19, 2016 6:19 pm

ven wrote:
LadyGoo wrote:The vast majority doesn't give a single damn about botting :D They have quit due to other reasons.

Redlaw wrote:Want to get the game to change? Easy get back into it and play again, start from scratch, plenty of open space and resources laying about.

It's not about what other players think, and it's not about what one person should do to have fun.

Bots and alts affect the entire playerbase globally. They speed up world progression and therefore make stuff obsolete faster. They encourage people to live alone instead of interacting with others. They encourage alt vaulting, effortless griefing and random murder. They make everything boring faster. One player can choose to do just his own thing, but they're unavoidably affected by other people's use of bots.


Meanwhile I know hermits that got same quality anvils, animals, crops, stats and etc. as we do. Good try.
Botting had nothing to do with W8 dying so fast either. On the other hand, the content the devs are providing has increased the online significantly. Using your logic, that shouldn't happen with bots being available in public clients.
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Re: Massive Progression Overhaul - Destroy Bots

Postby Avu » Wed Oct 19, 2016 6:22 pm

jorb wrote:The possibility space for this game is several infinities, yet you see no problem with the method of pointing at single items and asking why we haven't done those in particular, and when you do get them it was never fast enough.

Why haven't we done wolves? Or freeform building? Or a deeper weapons system? Or more fleshed out quests? Or...? There are infinities of things we haven't done, and that will always be the case. Measuring our efficiency in terms of what hasn't been done is meaningless.

We look at some 90% of incoming bug reports, have similar percentage in uptime, deliver patches weekly or thereabouts, and going by post count I am the second most active poster on the forums as well, not to mention that I play the game several hours a week, and have a pretty decent hermitage. Why don't you take a couple of laps around the industry and report back to me your findings of other, more efficient I'm sure, two dev MMOs, and we'll compare and contrast.

I didn't comment on the rest of it because I saw nothing else I wanted to comment on. It all boils down to "you suck", and, fine, whatever, I don't care.

G'day.


Well you haven't done most of that stuff because you remade the combat system 4 times. Can I measure your efficiency on things you have done? But really I don't care about things you have done right. Sure it's great that a lot of stuff is done right and fun but unless you want a pat on the back assume that most things that are not mentioned are done right that's how life is as well. Things that work rarely get mentioned.

And why do you want to compare yourself to the industry? What 2 dev mmos are out there? If that's the point congrats you're the greatest. Now what? If you want to compare to the bigger pond then while you do great with player interaction and understand your own game (a lot of developers fail at that surprisingly) you are quite bad at implementation due to feedback (at times it seemed at least to me that you would go out of your way not implementing things unless you could change them enough from the original suggestion to be considered yours somehow. and numeric balance changes fuck man some of those foods been cake for years and you never changed a fucking variable (aparently you revamped feps no clue how good they are now the point stands)). On one hand you allow pretty much any dickhead to speak freely on the forums myself included which almost nobody else does (big companies are closing their forums these days), yet at the same time you allow botters which is pretty much number one instant ban reason as a rule in the industry (for good reason). No clue how well you're doing financialy but I'm guessing you're not even close to one man ex Minecraft dev even though the non pvp stuff is flexible enough to be almost as fun.

And if how to turn botting into a bit of profit all boils down to you suck I'm sorry but I thought you were better able to read between my everything is a cake style but I guess I was wrong so maybe you do suck.
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Re: Massive Progression Overhaul - Destroy Bots

Postby Ysh » Wed Oct 19, 2016 6:24 pm

ven wrote:Bots and alts affect the entire playerbase globally. They speed up world progression and therefore make stuff obsolete faster. They encourage people to live alone instead of interacting with others. They encourage alt vaulting, effortless griefing and random murder. They make everything boring faster. One player can choose to do just his own thing, but they're unavoidably affected by other people's use of bots.

Playing in a group affects the entire playerbase globally. They speed up world progression and therefore make stuff obsolete faster. They discourage people from live alone instead interacting with others. They encourage alt vaulting, effortless griefing and random murder. They make everything boring faster. One player can choose to do just his own thing, but they're unavoidably affected by other people's use of groups.
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