jordancoles wrote:You would have basically bought extra convenience
I don't know what most people spend their money on but I verified 4 accounts and I also sub them along with buying hats, though obviously not everyone can afford to do this, if more people were subscribing they wouldn't have a need for sub tokens so much. Alternative methods have been suggested to them as well.
Idk, I understand that it's pay to win and that it's cheesy, but at the same time I don't see it as a glaring issue that needs to be looked into right now. It's shitty that someone could potentially brute force troll skulls, ice and attributes through trade, but I think that the money it generates for the devs is more important.
And if a person were to go that route (dropping hundreds for lp/attribute gainz), killing them would be pretty fucking satisfying
How is that even a concern? Who cares. My problem is that instead of a player going "Ok so to upgrade my industry through trade we need to gather X amount of pearls/whatever valuable item to get what we need." they'll say "Ok so to upgrade my industry I need to go grab the credit card, brb"
In what world does such a scenario entail interesting or worthwhile game play? Sub tokens detract from the game and in order to have a meaningful future in-game economy I feel the prospects for that are much better without sub tokens or any other form of shop currency involved.