Too much slime

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Slime Nerf

Postby Granger » Thu Apr 19, 2018 2:36 pm

LostJustice wrote:it does feel like A punishing mechanic was added to fix a broken mechanic when there are other ways around this and probably better way to fix the core problem.
This.

And the insult is that they havn't removed the punishing mechanic (band-aid to 'fix' insta-chop out of nothing) when they removed the broken mechanic that was the reason they put it in in the first place...
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Re: Too much slime

Postby azrid » Thu Apr 19, 2018 5:04 pm

Ashanorath wrote:you can't really fight with pickaxe equipped

I think jorb wanted to make pickaxe a weapon if I recall correctly.
Ashanorath wrote:cave hermit on horse
log cabin close to mining

These are nice tips to know.

Enjoyment wrote:And azrid as one of the ppl, that "have no problem with 25 slimes" mostly sure got his stats from another broken mechanic called feasting, which you, Jorb called "not perfect and should be reworked", so once they won't be able to get 10K stats, he would cry as much as others.

When slimes got added I had 500 buffed stats and was mining fine. Slimes were what made me raise my stats again. If you cant fight them use different tactics.
I at least agree that feasting is the most broken game mechanic currently.
I posted my stats on the forum so you can see I don't have 10k.
Enjoyment wrote:You know, we have a rock-hardness parameter, which can be a perfect indicator, for what stats u need to be able to dig here or there. But it is ABSOLUTELY not working, and game-logic breaking. "You need 200 STR to dig there, so u won't be called "one of many hermits, that shouldn't be mining there", but then you dig out 30+ slimes and like "whoops, I said 200? I meant 2000! Ha-ha, get rekt, loser!".

I don't think this part is silly. Its more freedom of choice for 200 stat hermits. They can start mining on lvl 5 if they wish to risk it or if they can deal with slimes in some ways.
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Re: Too much slime

Postby LostJustice » Thu Apr 19, 2018 5:37 pm

I really don’t think you mine anywhere close to as much as we do... and I definitely have higher stats than that and a lot of people have higher stats, we are just not masochists.
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Re: Too much slime

Postby Aceb » Thu Apr 19, 2018 5:42 pm

Not sure about log cabin, but I'm sure a horse + mined troll, is a pretty bad combination. Chance is pretty low as well.
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Re: Too much slime

Postby LostJustice » Thu Apr 19, 2018 5:48 pm

Aceb wrote:Not sure about log cabin, but I'm sure a horse + mined troll, is a pretty bad combination. Chance is pretty low as well.

He has cave hermit so trolls will not aggro him. Otherwise for the rest of the situations it a terrible idea.
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Re: Too much slime

Postby Granger » Thu Apr 19, 2018 6:09 pm

Perhaps slimes could be changed to not attack the character but to target player build structures (with their strength reasonably adjusted so they give the player enough time to clear then out before they collapse the supports and destroy the piles/cupboards/chests/wheelbarrows/whatnot).

Should give reasonable motivation to actually fight them, without the downside of instantly overwhelming the character...
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Re: Too much slime

Postby jorb » Thu Apr 19, 2018 6:17 pm

I, for my part, think they work pretty much fine. It's nice that everything isn't trivial, and that you can sometimes experience minor challenges. The fact that there are several requirements to mine -- sufficient strength being one of them -- with some of those -- combat ability -- being more negotiable, isn't something I'd consider a problem, but rather on the contrary I do not at all mind if there are various levels of requirements, with some being more required than others.

I could, certainly, see a case for having more cave levels, and perhaps the strength requirements for mining further down should be increased, but I'm also not sure where all that will be when we rework food.
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Re: Too much slime

Postby azrid » Thu Apr 19, 2018 7:34 pm

LostJustice wrote:I really don’t think you mine anywhere close to as much as we do... and I definitely have higher stats than that and a lot of people have higher stats, we are just not masochists.

How many cupboards of jotun gems do you have then? If you have higher stats then you are doing something wrong, tabbing out or botting.
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Re: Too much slime

Postby Granger » Thu Apr 19, 2018 7:51 pm

jorb wrote:I could, certainly, see a case for having more cave levels, and perhaps the strength requirements for mining further down should be increased, but I'm also not sure where all that will be when we rework food.

Two comments:
1) there would be no point in more levels when only the lowest is interesting to players
2) as long as numbers can raise boundless you'll most likely fail at balancing PvE
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Re: Too much slime

Postby wonder-ass » Thu Apr 19, 2018 10:20 pm

Granger wrote:
jorb wrote:I could, certainly, see a case for having more cave levels, and perhaps the strength requirements for mining further down should be increased, but I'm also not sure where all that will be when we rework food.

Two comments:
1) there would be no point in more levels when only the lowest is interesting to players
2) as long as numbers can raise boundless you'll most likely fail at balancing PvE


but what do you do when you reach that boundary if there was one?
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