Potjeh wrote:The main problem is that people feel like capping stats means there's nothing to do when you reach the cap. To be fair that's mostly true, but the answer is making an actual endgame rather than extending the midgame to eternity. And having no stat caps makes it impossible to implement endgame, because in PvE you can just outgrind any threat and PvP is a straight up competition of who spent more time grinding (or more likely botting the grind).
Anyway, personally I'd like the cap at ~500 and maybe a buff to gildings across the board so you can theoretically get to 1000 with good gear.
You can already easily get gildings that good with the current system. Agree though that a 500 cap would be good, a 1000 cap would be ok. Also would like to see other ways to affect/specialise in combat abilities, with for instance gildings or particular types of clothing having effects like increasing attack weight/increasing block ability/reducing cooldowns by a percentage.
