
trinh wrote:Knarrs should not be able to float at full speed in shallow water (slower than rowboats etc) - you can walk in it = knarr should be super slow/stuck/need to be pulled/pushed back with rowboats on super slow speed (brushing bottom on sand/rocks taking damage)
Headchef wrote:jorb wrote:Tempted to agree that knarr fighting is a bit dumb.
Tempted to think you want this to be a non pvp game entirely.
Combat from knarr is not dumb at all, if you have inferior method of transporation then someone who is faster can catch up to you, deserved risk for not having proper vehicle yourself.
What do you suggest instead? Ask someone to go to the shore so you can hit him in the face?
This is not worth any attention it is completely justified. Perhaps, jorb need to tempt to agree that current siege system creates dead world instead, in terms of politics.
Bring back claim shields until a better solution comes because that's the real nonsense going on right now, Haven&CatchMeOutside because cannot siege realistically.....
https://www.youtube.com/watch?v=LN1Q8u64COc&t=20s
Also nice trading anvil you got there, imagine transporting trade goods in a fucking dugout and then complaining on forums![]()
![]()
![]()
![]()
vidgin wrote:What if:
To nerf knarr's speed on the rivers. I think that little dugout and simple boat should be faster than big ****ing knarr. It is simple more realistic.
But still knarrs should be fastest in the sea. Just make rivers more safe. If you want some fun and PvP-risk, then go to the ocean with your knarr and your full team.
trinh wrote:2. Knarrs should not be able to float at full speed in shallow water (slower than rowboats etc) - you can walk in it = knarr should be super slow/stuck/need to be pulled/pushed back with rowboats on super slow speed (brushing bottom on sand/rocks taking damage)
Jackwolf wrote:So this?
Users browsing this forum: Claude [Bot] and 0 guests