Non-rage knockout protection should not apply vs animals

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Re: Non-rage knockout protection should not apply vs animals

Postby shubla » Sun Mar 24, 2019 7:45 pm

Granny wrote:
loftar wrote:When knock-out protection was implemented, it was applied to players and animals alike simply because of symmetry and convenience. However:
  • Prior to that, it was a good thing that animals could potentially be deadly, especially as regards such things as trolls and mammoths, and losing that is bad.
  • When Rage was changed to remove said protection, that created an unnecessary asymmetry between rage vs. non-rage characters in PvE. Said asymmetry could be remedied either by making knock-out protection always apply against animals, or by making it never apply against animals. I would prefer the latter.
That's it. Posting it here to see if it will be considered.


How would this add any fun to game play? That would just add another element of frustration, and this game has enough of those already. Lots of fun elements for sure, but a list of "not so fun" as well.

I agree. It wouldn't.
Animals like bears and trolls are already now something that you must avoid if you are not strong enough to fight them. Because they may give you massive wounds or kill you if you are unlucky. (One day, a bear hit one of my characters for 150hhp dmg)
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Re: Non-rage knockout protection should not apply vs animals

Postby wonder-ass » Sun Mar 24, 2019 8:33 pm

Grog wrote:
Kaios wrote:
Lojka wrote:2. make it so after you die, you get 90% of stats back (70 without bury)


Still waiting for personal beliefs to make their triumphant return as well


Oh they did. They are just named credos now.

But then again Loftar wants to get back to handbashable walls and instadeath by boar...
....Yeah, you have a point.


lmao dying to boars like just walk in a straight line it cant even catch up xd
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Re: Non-rage knockout protection should not apply vs animals

Postby shubla » Sun Mar 24, 2019 8:40 pm

wonder-ass wrote:
lmao dying to boars like just walk in a straight line it cant even catch up xd

If you run out of water, it will catch you up.

Thats why people die to animals, there are many different things that have gone wrong and then you die.
(For example, you ran out of water, didnt notice, and then boar walked straight into you)

like, if people did not make mistakes, ever, no one would die to animals or even get KO'd
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Re: Non-rage knockout protection should not apply vs animals

Postby Potjeh » Sun Mar 24, 2019 8:44 pm

wonder-ass wrote:lmao dying to boars like just walk in a straight line it cant even catch up xd

Lag is a thing.
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Re: Non-rage knockout protection should not apply vs animals

Postby Aceb » Sun Mar 24, 2019 9:34 pm

During W10, early on or while doing world journey, it happened to me to log onto boar that immediatly started to hit me while I could just watch blackscreen only and wait for it to lift away. Sure, wouldn't kill me (probably) but enough to unfair hp loss. So if game will want to fuck You up, boar will be sufficient.
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Re: Non-rage knockout protection should not apply vs animals

Postby Grog » Sun Mar 24, 2019 11:07 pm

Oh, i was referring to early worlds where most if not all animals were more or less speed 3 and severe lag and getting stuck at obstacles made sure they got you quite quickly.
Back then people did indeed die to boars.

But my quote above was still a hyperbole.
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Re: Non-rage knockout protection should not apply vs animals

Postby AntiBlitz » Sun Mar 24, 2019 11:40 pm

stop hand holding, about time people began dying. Lets bring it back to the legacy roots.
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Re: Non-rage knockout protection should not apply vs animals

Postby Lalaxx » Sun Mar 24, 2019 11:47 pm

AntiBlitz wrote:stop hand holding, about time people began dying. Lets bring it back to the legacy roots.

hell yeah. at least one real man in this topic.
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Re: Non-rage knockout protection should not apply vs animals

Postby pppp » Mon Mar 25, 2019 10:32 am

AntiBlitz wrote:stop hand holding, about time people began dying. Lets bring it back to the legacy roots.

There is a legacy server running, certainly it's player base proves it is a good one.

loftar wrote:
  • When Rage was changed to remove said protection, that created an unnecessary asymmetry between rage vs. non-rage characters in PvE. Said asymmetry could be remedied either by making knock-out protection always apply against animals, or by making it never apply against animals. I would prefer the latter.

Is said asymmetry really a big thing ? I do not recall recently any QQ thread like "Oh, a bear killed my rage alt". Learning Rage is intended to bring extra risk, just say being killed by animals is a part of it. In theory anyone willing to engage in pvp should be already able to fight most of animals anyway, unless we are talking about alts intended for some kind of abuse. That being said, probably learning combat moves first and only then Rage is a better option than learning Rage first. But then we should also demand that putting a cart before horse should be a viable way of driving, because not being able to do so is an outraging assymmetry.

Lojka wrote:2. make it so after you die, you get 90% of stats back (70 without bury)

if death is not so punishing -> you could die more, from pve or pvp, or from bad water mechanics...
more stats after death fix most situations that will make player leave untile next world


Basically that's what KO is for. You lose 0.1 to 99.9% HHP and are screwed for 0,01 to ∞ days depending on severity of your mistakes.
Death is for repeatedly committing mistakes without using granted cooldown to rethink own actions.
What should be done is removing various exploits like sand fleas and staggering damage in order to kill in a single fight. Basically what Avu wrote earlier.

So, no, either go for adding back again protection from animals to Rage chars or do nothing and use saved time for improving rendering and prevent game crashes in mass fights. You would get more cheers from that.
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Re: Non-rage knockout protection should not apply vs animals

Postby Embers » Mon Mar 25, 2019 10:54 am

I would like you removing knockout protection, BUT :
-troll Ai is bullshit and caveins you even if you stand near it
-some dungeon rooms are pure garbage balance wise, and noone would be able to escape them
-it seems like you're quite fine with making ninja changes (like making mammoth agressive) so people wouldn't even have a chance to learn any reliable info before engaging
So imo either bring protection in pve back to everyone, or fully disable it, but after adressing some of thosse points
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