pppp wrote:What should decide the outcome of a siege?
- resources,
- skill,
- presence (time in game)
If any of these is taken into account then newbs are unavoidably screwed because they have no experience, way less resources and very few can outcompete bots pvp groups in terms of presence.
So the only defence for newbs is cost of siege vs potential gains, as rye130 has mentioned. Then, even with gains balancing out siege costs there is also satisfaction resulting from griefing (IDK, just guessing, but there must be something, since in every game there is a sizable griefer population), so in a basic scenario raiding a a palisaded hermit claim with a few stacks of metal and some random useful stuff, should be still a net loss, resources and time-wise.
Thanks you for saying it.
My small input : I'm a fervent Rust player. Rust went from that cool sandbox to one of the most toxic/pvp/raid oriented population. And it's fine with me, game is like this. However, you can get from zero to hero in a matter of minutes. And lose everything in a matter of minutes. Because the PVP is mainly based on player skill, not character skill (aka grind). Endgame is reached fairly quickly.
Eventually, big groups dominate and no-lifers dominate. So when you get big groups of nolifers, the servers usually don't last long, because they will conquer everything. So most servers wipe weekly, and a big chunk of the playerbase will only play on "freshwiped" servers.
Now, I've always been amazed to see people seeking the same thing in HnH. The permadeath and pvp is what drew me to this game at first. But seeing it requires WEEKS of playing to get something going if you're not experienced/in a big group/nolifing, I never quite understood why people would play this game for the PVP.
The combat system is awfull, probably the worst of any game I've ever played. Good luck trying to figure it out on your own.
To make it worse, people are botting and get 10 times more than you'll ever get without too much hassle and a lot of "fixes" make the game harder for casuals/non botter.
Seing all that I'm pretty damn sure there is no way most of the HnH population can compete VS people who are looking forward raiding.
So when I see posts about Siege, I'm worried.
You have to understand that steel or taming already require massive amount of dedication, wich my group can't put due to RL. We're enjoying the sandbox/pve aspect at our own pace.
We see forum posts about people selling Q100+ metal things when we finally got our first batch of Q20 bars.
Please don't make it so people can wipe my camp I put weeks to build in 24h or so. Even with 3 players, it's not rare for the camp to have no activity for a few days.
I'm talking about my camp/group, but really I'm thinking about the hundreds of players in the same situation.
Be very cautious, because I feel like as usual, small players/groups will get screwed big times by nolifers/botters.