Aceb wrote:discospaceman wrote:We question this game premise because it isn't working, and want to see this game be more successful and have more players. Successful games have stat caps or no stats at all. This game is broken for the average player, and while it might subsist on its broken premise, it most certainly has not and will not grow because it isn't possible with this mechanic.
Think of most MMO games. There are stats there, but every now and then a new chapter comes and raises them a bit. I see no reason that couldn't work here, with seasons or something. We're not here to propose solutions, but to raise the issue.
First of all, Haven is not typical MMO and if You think 2 devs can relatively often push enough patches to rise statcap, You are wrong.
Second of all, "succesful" my bullshit. Statcap or not it is not a factor if it will be succesfull. If You want to play this game then hear this out. Game called "Cryofall" had more players when it was in beta than it has now (less than haven). The topic is similar, theme is different. You know what? Most of streamers and player leave the game once hitting the cap and discovering everything. THE SAME WILL HAPPEN TO HAFEN ON STATCAP.
There's probably a good chance most people wont even hit whatever stat cap is implemented if it's reasonable for 1. 2, this game already sees a mass exodus because stat grinding is just monotonous bullshit anyways.