Crossroads - vote on the poll to make haven great again

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby Ants » Mon Jun 03, 2019 12:38 am

czaper2 wrote:Transporter technology didn't exist in that era, straight up.

How am I suppose to rob a stagecoach if people are allowed to just beam shit around like this was Star Trek?

Last world people broke roads to gank travelers. I'm not sure if it was possible with crossroads though.
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby Ardennesss » Mon Jun 03, 2019 12:41 am

Ants wrote:
czaper2 wrote:Transporter technology didn't exist in that era, straight up.

How am I suppose to rob a stagecoach if people are allowed to just beam shit around like this was Star Trek?

Last world people broke roads to gank travelers. I'm not sure if it was possible with crossroads though.
You could trap people with crossroads, but there wasn't an active way to interfere with an existing route. You just left signposts around named stuff like "Super Secret Vault" and hope someone ported into it.
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby Daaneesh » Mon Jun 03, 2019 4:50 am

Dakkan wrote:
Ants wrote:
Ardennesss wrote:This is the player population right now, including bots:
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We're on a saturday afternoon in summer. Something definitely needs fixing. :? :? :? :?
Our cook that played the entirety of W10 already quit, she has nothing to do because everything she liked doing got obliterated this world. Think every single place that setup near us quit too, everything is decaying and every kin is offline. CF just opened back up, but if I want to visit them I have to go spend 30 minutes knarring across the ocean and risk retard russian pirates. Think I'll pass, not worth the effort.

Out of curiosity, what did she like doing?


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Hey there, cook that Ardenness mentioned-
I did a few things, hunting, cooking, made the booze, tended the garden (pots), took care of tamed animals, foraged... So many people are losing out on things they onced loved to do and because of this people like me are barely needed- Hell even if people were actually sticking around, I could cook for two days straight, then not have anything to cook for over a month because of how broken eating has become.

Sadly, for us, Jorb and everyone else who's involved with making this game are too damn stubborn and proud to admit that they made something realistically not worth playing anymore. I still hop on every now and again- See that the food I have cooked has barely been touched, note to myself that all the cupboards to make more food are so full I literally have no room to add more... No point in hunting/foraging/tending animals/growing anything if we can't use any of that stuff for it's intended uses.

We all hyped W11, got excited for all the changes and what not, but we weren't expecting it to be as, well- Shitty as it is.
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby DoctorCookie » Mon Jun 03, 2019 6:21 am

Was not player when crossroads were available, dont know what impact that would have on my current game. I do believe that the current road travel penalties are too harsh, I thought they were in w10. I was close to a road to C F and enjoyed that travel. On occasion someone would build a pclaim and block, or even destroy a sign. It would get fixed and it was all in fun. I am happy with that level of difficulty in travel. That is all I know.

What worries me is the players that are pushing crossroads in this thread and the reasons that they are using to justify it. The decline in daily players I am not sure is accurate. I have seen an increase in US players this world and when I am on in us Timezones have never seen a dip below 300. What I have witnessed is a faster progression to quality and stats than has ever before been seen. A quicker time to sell items for tokens, a faster pace to devalue gold or silver, a faster burnout rate. You can say as much as you want that killing "nabs" a month in didnt make them quit. Or that getting in a knarr and one shotting whoever you came across didnt make people quit. Or that botting your way to q 160 metal and other things in under a month didnt make the population drop after you made your point system trade post. I say that you are wrong. I say that making posts about wanting player engagement are disingenuous. What you want is a class system that stays quiet so that you can continue to make some money on the game. You for sure dont want good fights or any option for a new faction to arise. How do I know that? Any suggestion against the status quo results in name calling. That is the one true sign that improvement, or player influx and retention, is not the goal. Fear of change is always the refuge. Maybe crossroads would be cool, I dont know and noone else will from this thread. So I vote no.
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby razfen » Mon Jun 03, 2019 5:40 pm

DoctorCookie wrote:Was not player when crossroads were available, dont know what impact that would have on my current game. I do believe that the current road travel penalties are too harsh, I thought they were in w10. I was close to a road to C F and enjoyed that travel. On occasion someone would build a pclaim and block, or even destroy a sign. It would get fixed and it was all in fun. I am happy with that level of difficulty in travel. That is all I know.

What worries me is the players that are pushing crossroads in this thread and the reasons that they are using to justify it. The decline in daily players I am not sure is accurate. I have seen an increase in US players this world and when I am on in us Timezones have never seen a dip below 300. What I have witnessed is a faster progression to quality and stats than has ever before been seen. A quicker time to sell items for tokens, a faster pace to devalue gold or silver, a faster burnout rate. You can say as much as you want that killing "nabs" a month in didnt make them quit. Or that getting in a knarr and one shotting whoever you came across didnt make people quit. Or that botting your way to q 160 metal and other things in under a month didnt make the population drop after you made your point system trade post. I say that you are wrong. I say that making posts about wanting player engagement are disingenuous. What you want is a class system that stays quiet so that you can continue to make some money on the game. You for sure dont want good fights or any option for a new faction to arise. How do I know that? Any suggestion against the status quo results in name calling. That is the one true sign that improvement, or player influx and retention, is not the goal. Fear of change is always the refuge. Maybe crossroads would be cool, I dont know and noone else will from this thread. So I vote no.


>You can say as much as you want that killing "nabs" a month in didnt make them quit.

Maybe it does, maybe it doesn't. As I said, nobody can know for sure.

>Or that getting in a knarr and one shotting whoever you came across didnt make people quit.

I'm calling bullshit. Read above.

>Or that botting your way to q 160 metal and other things in under a month didnt make the population drop after you made your point system trade post.

Literally nobody did that, everyone's nolifing metal production early on. Botting only comes into play once people did that activity enough that it starts to feel like a chore. Drop the whole botting argument already.

>I say that you are wrong.
Sources? Anecdotes don't count.

>What you want is a class system that stays quiet so that you can continue to make some money on the game.

Altogether what the fuck are you talking about? Are you a communist or something?

>You for sure dont want good fights or any option for a new faction to arise.

What? Literally everyone in the pvp community would LOVE to see new factions pop up, so that we'd at least have something to do in the game.

>How do I know that? Any suggestion against the status quo results in name calling.

Keep in mind that removing roads and moving back to CRs actually IS going against the status quo, so by your own logic, you're the one who should be name calling right now.
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby borka » Tue Jun 04, 2019 6:45 am

The more i thought it over i'm prolly fine with getting just Fast Travel to Village Idol back into the game ... the main need for CRs aka the key situation is better now than it was with legacy ...
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby Granger » Tue Jun 04, 2019 7:24 am

borka wrote:The more i thought it over i'm prolly fine with getting just Fast Travel to Village Idol back into the game ...

I predict this would lead to oath 'trading' using botted satellite villages quite quickly.
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby SnuggleSnail » Tue Jun 04, 2019 7:32 am

Granger wrote:botted satellite villages


Hey, serious question: what would a satellite village bot do, exactly?
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby TurtleHermit » Tue Jun 04, 2019 12:10 pm

Bring W10 CR. Argument it litters world is unlogical now, as You cant make a road from one end of world to another.
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Re: Crossroads - VOTE ON THE POLL TO MAKE HAVEN GREAT AGAIN

Postby Granger » Tue Jun 04, 2019 2:33 pm

SnuggleSnail wrote:
Granger wrote:botted satellite villages


Hey, serious question: what would a satellite village bot do, exactly?

Replenish authority drained by characters leaving (by logging in a member alt that has enough accumulated completed curiosites) and keeping alts at the teleportation source(s) active that auto-oath when you interact with them in a certain way. Being able to have an unlimited amount of characters with the ability to oath now (through village permissions, instead of lawspeaker+chieftain only) would make this quite powerful.

As studying could be brutforced (simply add more alts) it would only need a low-level curio industry, like a farmer outputting dolls and such, to keep authority up, food isn't really needed (except for the farmer, but he can eat for energy while replanting beets or carrots). I guess most would resort to simply discard any study alts that run out of XP and auto-spawn fresh ones using beacons (so a clay source, a small tree farm that could run shovel-planted and a stone patch inside the walls would be a plus), let them run toward their assigned study desk, refill it from an nearby cupboard and log out till the LP they accumulate is needed. Or skip the study desks and use more alts that study directly from cupboards.
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