DoctorCookie wrote:Was not player when crossroads were available, dont know what impact that would have on my current game. I do believe that the current road travel penalties are too harsh, I thought they were in w10. I was close to a road to C F and enjoyed that travel. On occasion someone would build a pclaim and block, or even destroy a sign. It would get fixed and it was all in fun. I am happy with that level of difficulty in travel. That is all I know.
What worries me is the players that are pushing crossroads in this thread and the reasons that they are using to justify it. The decline in daily players I am not sure is accurate. I have seen an increase in US players this world and when I am on in us Timezones have never seen a dip below 300. What I have witnessed is a faster progression to quality and stats than has ever before been seen. A quicker time to sell items for tokens, a faster pace to devalue gold or silver, a faster burnout rate. You can say as much as you want that killing "nabs" a month in didnt make them quit. Or that getting in a knarr and one shotting whoever you came across didnt make people quit. Or that botting your way to q 160 metal and other things in under a month didnt make the population drop after you made your point system trade post. I say that you are wrong. I say that making posts about wanting player engagement are disingenuous. What you want is a class system that stays quiet so that you can continue to make some money on the game. You for sure dont want good fights or any option for a new faction to arise. How do I know that? Any suggestion against the status quo results in name calling. That is the one true sign that improvement, or player influx and retention, is not the goal. Fear of change is always the refuge. Maybe crossroads would be cool, I dont know and noone else will from this thread. So I vote no.
>You can say as much as you want that killing "nabs" a month in didnt make them quit.
Maybe it does, maybe it doesn't. As I said, nobody can know for sure.
>Or that getting in a knarr and one shotting whoever you came across didnt make people quit.
I'm calling bullshit. Read above.
>Or that botting your way to q 160 metal and other things in under a month didnt make the population drop after you made your point system trade post.
Literally nobody did that, everyone's nolifing metal production early on. Botting only comes into play once people did that activity enough that it starts to feel like a chore. Drop the whole botting argument already.
>I say that you are wrong.
Sources? Anecdotes don't count.
>What you want is a class system that stays quiet so that you can continue to make some money on the game.
Altogether what the fuck are you talking about? Are you a communist or something?
>You for sure dont want good fights or any option for a new faction to arise.
What? Literally everyone in the pvp community would LOVE to see new factions pop up, so that we'd at least have something to do in the game.
>How do I know that? Any suggestion against the status quo results in name calling.
Keep in mind that removing roads and moving back to CRs actually IS going against the status quo, so by your own logic, you're the one who should be name calling right now.