So, after some chad titan whined that he can't kill anyone you actually give chad titans a way to avoid death permanently.
Rly?
It feels like you have no idea how either noobs or pros feel while playing the game. Casual and new players would rather mind their own buisness and avoid pvp in general. They just want to progress to some point in this game, without being murdered by more active, powerfull and bored people. On the other hand, people who want to do pvp are either want to contest or protect something, or just want a fight, preferably killing their opponent and taking what they can from them.
Having a way to become imune to death, any time with 5 sec uninterruptable cast just basically makes agressors immune to death, because *they* decide when they want to fight. I mean rage was a switch that made agression punishable. You're basically just taking from poor and giving to rich. You will never help noobs and punish pros if you add anything that can be controlled manually any time like that.
And conserning alts - it'll be actually even worse now, instead of fixing the problem of KO-immortal pesky pawns. Why bother when you always can have more? To solve this puzzle you have to gain information on how such alts are abused, and disallow characters without rage performing griefing actions, whatever it can be, starting from collecting local resources by logging in on timers, to using them in combat.
Making death a thing by disabling protection from *everyone* equally, and making death less punishable sounds like a fair idea. No, really. The game is only interesting if it's equally punishing for both parties.
And maybe you should focus more on adding "points of conquest" content for bigger boys like meteorites, where people who want to pvp will actually have a chance to fight each other to death? Maybe even some arena-portals or something? I know it's a bad example, but in certain space-related mmo there's a mechanic, where you can enter a dungeon without a way to leave it alive other than completing it, and in final room there's a choise between returning back with treasure you collected, or entering another special room, where you'll have a chance to fight someone who decided to do the same after completing their dungeon run. The special room has a 30 min timer, that kills both players upon running out. If you kill your opponent you can have his personal stuff, the loot he got during his dungeon run, additional treasure chest and an exit. if you meet no opponent, (in hnh case) you just will get an exit. Such event can be held from time to time (weekly?), with a countdown and entering price (in xp for example). This will let pvp players to have their fun beating each others instead of sprucecaps and hermits, for good rewards.
Also I highly support a wipe to see how it'll work in enviroment of progression. Even if it'll work now, it can be very annoying when everyone will have a high chance to die due to fresh character, without high stats or good equipment. If a lot of people will die being unable to use this ward - you might want to reconsider it.
Also this, a quote by SnuggleSnail from discord:
but ya'll nibbas acting like this is the death of all noobs don't realize you can 100% kill anybody you run into without rage via clever use of game mechanics already
Actually quite true, I remember when some sprucehat who was trading with our village told us how he was murdered by Ozzy in a swamp. He was swimming across the river, and got shot by polish cavalery. Ended badly for him. So much for pvp immunity without rage.