SnuggleSnail wrote:Hey, just for context: a single fighter with low stats could've killed either of those two before they got to shore pretty easily.
Knarr combat is lame because actual knarr combat where both sides are trying to win is bad. If you roam around looking to kill nabs in dugouts two people in separate areas searching solo would generate significantly more kills/hour than 10 people in one knarr.
Also, if you make it so only the driver in knarrs/sneks can attack, especially with the quality of sneks/knarrs affecting movement speed, it's going to create some weird/ugly navel fights. Basically your side can only have as many fighters as you have highQ sneks, and needing alts to block every slot of your snek so you don't get boarded? Anybody who gets boarded by multiple people, or boarded by one person + having a snek on them gets fricked? Seems bad idk
SnuggleSnail wrote:Well, by those standards:
You automatically lose if your opponent is in a sled and you're not.
You automatically lose if you're in Odeeper with a snek and they're not.
You automatically lose if you're in Oshallow in a snek and you're not.
You automatically lose if you're in a knarr and they're in a snek.
You automatically lose if your snek/knarr is lowerQ.
You automatically lose if you're low on water/energy.
Of all of these "you automatically lose if you dugout/coracle/rowboat far from shore" seems like the least bad
This just simply isn't true. You're assuming any PVPer will inevitably win quickly against any victim they're griefing, but that just isn't true. A while back I got ganked by three hat raiders (properly equipped with b12s and stuff, three weeks after world start), and to my surprise I managed to survive with basically no damage via proper use of restorations (including two well-placed Dashes when I managed to get some space for a bit) until I ran out of water and all three of them were able to get into range at the same time (at which point I was KOed in no time). All in all it took them almost three minutes to KO me; definitely enough time to at least navigate to shallow water in a situation like this.
Even if the griefer's stats were tons higher than the victim's, it still takes multiple hits to generate the openings to actually deal significant damage; even in the worst case, players will have several seconds to respond. In the current situation, people get KOed instantly, or at best have two seconds before they're KOed.
graouh wrote:Think about it... You really didn't have to drown noobs to make your point - which I validate if you weren't such an asshole.
But he did. He told the devs about it and told them to fix it, but they didn't. This trick will be used by others regardless of whether shubla publicly demonstrates it or not. And it's not just noobs - any player, including shubla himself, can be ganked like this. He has a valid reason to be worried enough about this to kill players over it.
ErdTod wrote:graouh wrote:I mean, blocking some noob so that he drowns for no reason, dude that's fucked up. Please get some mental healing you are sick.
That is actually a valid point. There were no reason to drown people, demosntarting that you can KO in 3 seconds is enough to prove that Knarr combat is broken...
I'd say triggering someone hard enough to complain about this being possible - precisely the point shubla is trying to make - adds a lot of weight to his argument. If it were a purely theoretical argument, even if with a demonstration that KOing someone quickly is possible, people could argue that the potential damage caused by this trick is not as bad as speculated. Demonstrating that in a real situation you can murder anyone in a matter of seconds, with the player already having no chance of survival two seconds in, eliminates any doubt that the current state of knarr combat versus single players in a boat is horribly broken.