strpk0 wrote:So then you agree it works as a means to conflict resolution, and I don't take you for a sweatlord. Isn't this entire thread about how its "literally impossible" for anyone except the top sweatlords to use PvP as a means to get what they want out of the game? What makes the rest of the community that choose to forego PvP/denounce it different to you?
We didn't have to engage the people in PVP that we did, people tried to build a village claim very close to us in a way that would have claimed our closest swamp. We destroyed this vclaim and when we found out the idiots moved only a few grids away we attacked them out of boredum. The conflict was over at that point and we only attacked to "teach a lesson." A few of my villagemates were much more invested in PVP than I was, otherwise I wouldn't have bothered because I don't find the PVP to be very fun.
In a PVP-opt-in world I assume that this scenario would have gone 1 of 2 different ways, either it would have played out the exact same and the people in my village who love PVP would have been opt-in and went to engage them, at which point they would have either been met with a group who wanted to fight back, or didn't want to.
We were able to resolve the actual problem by handbashing their stupid vclaim, that would not change and that it really what the important part was.
strpk0 wrote:I fully agree that what it often devolves into at the later stages of the world is very unhealthy, infact I'll be the first to call the devs out on stupid mechanics that hurt people who don't have a min-max playstyle or get the most out of said mechanics through bots and similar, which give an advantage to the bigger factions or groups of more experienced players. I just disagree that the solution is to make PvP optional or remove it. Infact I more think that doing those things would only worsen "toxic"/"bad-for-the-game" behaviour carried out by the spicier people in this community. Being able to aggro someone and kill them is only a small part of the universe of opportunities that exist in this game to actually legitimately prevent someone else from playing it, or make them have such a terrible time that they choose to quit instead.
I am of the opinion that the "bad for the game behaviour" has reached its pinnacle relative to PVP. It's insanely easy and even after 2 worlds worth of tweaks and attempts to adjust things the game is absolute trash for new players and people who do not minmax during the last 4/5ths of the world.
I absolutely agree that these types players would atleast try to find non-PVP methods to induce the same amount of toxicity, but I don't see how it is possible that it could be worse than it is right now. Every scenario I can imagine is either; WAY more approachable and intuitive for a new player to counter, or takes so much time and effort that I am left thinking that even those sweatiest autist wouldn't bother.
Even if I am completely and totally wrong, which is absolutely a possibility - atleast we tried? This game is in an eternal state of alpha and 90% of the arbitrary shit that the devs add to the game is done so with the same careless and experimental disposition. If the game gets absolutely worse for new players and it turns out to be really, really easy for toxic players to continue being toxic, and this playstyle is as fun for them without PVP ... then I was wrong and we have a full world that is no more or less enjoyable than any before it.
If I am right, and it seems like a good foundation to built future updates on, the devs can continue to tweak things that would disallow more and more silly toxic trolling and probably change a bunch of arbitrary stuff that everybody hates along the way. We'll be back in the same place we are today but maybe with higher player retention, maybe with more new people sticking to the game and community, and people having a full year to learn mechanics without being scared away.
No matter how you shake it, it's worth trying at the very least.