terechgracz wrote:I guess you disagree with my opinion. Which means you'd rather have peacefull pve only haven. Didn't you ever dreamed in haven full of pvp encounters? Seriously, wounds, death and everything gives so much lag to pvp. When your only PvP character dies or gets KO'ed with heavy wounds you have to wait at least few hours before fighting back. We have too big world and not enough players to do this. We should be able to die in pvp, and in at most 30 minutes go and fight again! Are you people blind to what I'm trying to say with my proposition? Do I really have to draw you a graph with every conclusion that is provable from my statements?
Come back with wounds and perma death when Haven RTS becomes a thing.
Anyone that has at least half a brain would disagree with you. This is a "you" issue, nematode.