Murder buff is a gift to factions and nobody else

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Murder buff is a gift to factions and nobody else

Postby DonVelD » Thu Sep 08, 2022 12:21 pm

terechgracz wrote:I guess you disagree with my opinion. Which means you'd rather have peacefull pve only haven. Didn't you ever dreamed in haven full of pvp encounters? Seriously, wounds, death and everything gives so much lag to pvp. When your only PvP character dies or gets KO'ed with heavy wounds you have to wait at least few hours before fighting back. We have too big world and not enough players to do this. We should be able to die in pvp, and in at most 30 minutes go and fight again! Are you people blind to what I'm trying to say with my proposition? Do I really have to draw you a graph with every conclusion that is provable from my statements?

Come back with wounds and perma death when Haven RTS becomes a thing.

Anyone that has at least half a brain would disagree with you. This is a "you" issue, nematode.
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Re: Murder buff is a gift to factions and nobody else

Postby Clemins » Thu Sep 08, 2022 8:35 pm

terechgracz wrote:
telum12 wrote:
terechgracz wrote:Either remove death so you won't have this problem. Or disable killing without murderous rage no matter how much hhp KO'ed player had. Or remove kill protection.


Wtf am I reading

I guess you disagree with my opinion. Which means you'd rather have peacefull pve only haven. Didn't you ever dreamed in haven full of pvp encounters? Seriously, wounds, death and everything gives so much lag to pvp. When your only PvP character dies or gets KO'ed with heavy wounds you have to wait at least few hours before fighting back. We have too big world and not enough players to do this. We should be able to die in pvp, and in at most 30 minutes go and fight again! Are you people blind to what I'm trying to say with my proposition? Do I really have to draw you a graph with every conclusion that is provable from my statements?

Come back with wounds and perma death when Haven RTS becomes a thing.


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Re: Murder buff is a gift to factions and nobody else

Postby VDZ » Thu Sep 08, 2022 9:20 pm

terechgracz wrote:We should be able to die in pvp, and in at most 30 minutes go and fight again!

But that's not what they want. The true joy of PvP is in taking everything from another player. That's why they want permadeath. Otherwise why would they go out of their way and put in the effort to completely annihilate the entire base when one is breached, rather than just looting the goodies, killing whoever happens to be there and then leaving again?
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Re: Murder buff is a gift to factions and nobody else

Postby telum12 » Thu Sep 08, 2022 10:05 pm

VDZ wrote:Otherwise why would they go out of their way and put in the effort to completely annihilate the entire base when one is breached, rather than just looting the goodies, killing whoever happens to be there and then leaving again?


The reason you end up destroy all the cupboards etc. is because of the HP-loss-on-crime mechanics. But hey, the sprucecaps feel better knowing the dirty crims lose a bit of HP lmao
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Re: Murder buff is a gift to factions and nobody else

Postby Liss12 » Fri Sep 09, 2022 1:06 pm

telum12 wrote:
VDZ wrote:Otherwise why would they go out of their way and put in the effort to completely annihilate the entire base when one is breached, rather than just looting the goodies, killing whoever happens to be there and then leaving again?


The reason you end up destroy all the cupboards etc. is because of the HP-loss-on-crime mechanics. But hey, the sprucecaps feel better knowing the dirty crims lose a bit of HP lmao

Implying raiders are in dire need of q20 fox meat and q1 pit clay.
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Re: Murder buff is a gift to factions and nobody else

Postby WowGain » Fri Sep 09, 2022 1:08 pm

Liss12 wrote:
telum12 wrote:
VDZ wrote:Otherwise why would they go out of their way and put in the effort to completely annihilate the entire base when one is breached, rather than just looting the goodies, killing whoever happens to be there and then leaving again?


The reason you end up destroy all the cupboards etc. is because of the HP-loss-on-crime mechanics. But hey, the sprucecaps feel better knowing the dirty crims lose a bit of HP lmao

Implying raiders are in dire need of q20 fox meat and q1 pit clay.

i could accomplish more with q20 fox meat and q1 pit clay than you could with q500 cacha meat and q250 bone clay
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