Rolling/Time Gated Stat Caps

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Re: Rolling/Time Gated Stat Caps

Postby Antvgr » Fri Mar 28, 2025 12:50 am

SnuggleSnail wrote:
Nightdawg wrote:Start the world with 50 max attributes. Add +5 per real life day to the limit.


That would make the cap right now 800 attributes. You can make an 800 attribute char right now with like 4 small feasts. You can get 800 str/con by just eating roast pig meat every other day for a few weeks. Pickled foods give like 2k-4k base FEPs without modifiers.


Wait, I am genially interesting, what are those pickled good are you talking about?
Pickled eggs are like 6 FEPs, maybe 20 at high q.

Generally anyway people would level all stats gradually, at least too 300 stats, so it's not that serious. I believe it would mostly impact mining, as with, say, 300-350, you are already touching unminable regions on L6.
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Re: Rolling/Time Gated Stat Caps

Postby Nightdawg » Fri Mar 28, 2025 1:43 am

SnuggleSnail wrote:
Nightdawg wrote:The "end game" should not be spending 24/7 grinding stats.


THE end game shouldn't be grinding stats, but it should be an option for people who want it. It's certainly not how I spend my time, but it's a pretty popular thing to do as the end game among a bunch of shitter no name villages. I don't think it's good to take away their toy under the guise of solving an issue that it wouldn't even solve because gear quality.

It's not like I'm a grind enjoyer and this would hurt me, Coco has x3-x4 my stats. I will say it would take a lot of excitement out of the game for me if I knew when I killed Coco he'd be back to the stat cap later that day, and I'd feel zero risk popping Mrage. When a bigboi dies I think it should be a huge deal.


You're acting as if there are hundreds of people above 800 stats right now that are still playing
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Re: Rolling/Time Gated Stat Caps

Postby SnuggleSnail » Fri Mar 28, 2025 1:50 am

The people with >800 stats who enjoy grinding vastly outnumber the people affected by others having higher stats in PVP, and the PVPbois who are affected by it are affected less often and less severely than what you're suggesting would affect the grinders. And again, it doesn't even solve the issue you're concerned about because gear quality creates a bigger disparity than stats, while being drastically harder to raise.

I wholly agree people having runaway stats is bad but your solution sucks ass and doesn't fix the problem
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Re: Rolling/Time Gated Stat Caps

Postby Nightdawg » Fri Mar 28, 2025 3:35 am

SnuggleSnail wrote:The people with >800 stats who enjoy grinding vastly outnumber the people affected by others having higher stats in PVP, and the PVPbois who are affected by it are affected less often and less severely than what you're suggesting would affect the grinders. And again, it doesn't even solve the issue you're concerned about because gear quality creates a bigger disparity than stats, while being drastically harder to raise.

I wholly agree people having runaway stats is bad but your solution sucks ass and doesn't fix the problem


Characters with 2k strength literally doing more KITO damage than characters with 800 str doing cleave damage with a b12 is not a problem for you? That's what was happening to me when I was playing in w13 while having equal quality gear to your guys but couldn't grind stats 24/7. I still can't, and I know for a fact I have more time than the average hafen player to grind stats in this game.

I'm not talking about 100 openings damage, I'm talking about chip damage (the stuff that actually happens in a proper fight, not when you're killing some random ass hermit with mrage on, while trying to guess some poor loser's exact hp)

Tell me, would you bring the same arguments if you didn't have any people like sadbear in your group?
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Re: Rolling/Time Gated Stat Caps

Postby SnuggleSnail » Fri Mar 28, 2025 4:18 am

I don't know why you're trying to frame this as if it's a benefit to me. Of the """relevant groups""" I think we're typically dead last on stats pretty consistently. Maybe better than Norsca?



This retard from yesterday has about 1700 HP, which is about 3k stats. Con is going to be his lowest stat if he's a tryhard so his actual funi numbers are gonna be a bit higher than that. The thing is I don't even know who this guy is, he's just some random braindead shitter who can't fight from pawico or coco's village, so their bigbois are even higher. "bUt WhAt AbOuT sAdBeAr" when their bigbois are gonna be x2-3 sadbear's size. Stat caps would be a huge benefit to our group, but I think it'd be SELFISH for us to be in favor of them because we're a tiny minority compared to the people who care about grinding stats.

Even so, I think the thing you're screeching about has a lot of solutions that would actually work instead of your kneejerk, frankly selfish solution that, again, wouldn't even wholly solve the problem because that guy above had a bigger advantage from +100Q on gear over us than his x2-x7 stats.

  • Hunger not being reducible by any method other than waiting
  • Ideally the super OP recipes (salt whatever it's called, pickled everything) being nerfed
  • Hunger resetting weekly, and the amount reset being relative to global leader's stats (global leader gets -10%, bottom 50% of stats get -300%)
  • No hunger reduction on tables

With that, all of the grinders except the top 5 bois who are just autistically botting or shitbucketing are sufficiently slowed, and everybody else gets sped up by their progress
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Re: Rolling/Time Gated Stat Caps

Postby Nightdawg » Fri Mar 28, 2025 5:12 am

I'm not trying to frame it, it was a genuine question.

Anyway we're never going to see any hunger changes, OP recipes being nerfed, questing being fixed, salt being removed, etc.
The devs are so out of touch, they add metal spears and final tier cheese (that takes weeks to produce, ignoring the whole taming process and whatnot) to ant-tier dungeons that can be completed during the first week without any metal gear. I don't expect them to make any proper changes to hunger, I've been waiting for that since 2020. I had my hopes up the moment they nerfed salt, but it got buffed again.

I just figured this would be a decent enough fix that they wouldn't think too much about.

Rolling stat caps were my solution and they seem to be the solution for most of the people I asked.
I don't understand why you're so religiously trying to defend this atrocious grind and the disrespect to your time that this game has, part of which is caused by the endless grind. I'm pretty confident the guy with 1700 HP would still be fine with rolling stat caps. He'd still be at the top.

Combat equalisation was one of the best changes this game has ever seen. I don't understand why some stat grind equalisation is so out of the question for you.
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bitma less total dev time, more pregame hype, better result

Postby abt79 » Fri Mar 28, 2025 6:49 am

bro’s still draggin this shit :lol:
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Re: Rolling/Time Gated Stat Caps

Postby Massa » Fri Mar 28, 2025 12:33 pm

Sevenless wrote:Hardcaps pre-programmed by the devs feel janky.

Might feel janky but it's also a much more graceful solution to the problem we had.
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Re: Rolling/Time Gated Stat Caps

Postby Detharon » Fri Mar 28, 2025 12:54 pm

I agree that eating takes a bit too much effort, especially early game. There are people who are playing all the day long for the first month or two and there's absolutely no chance to outstat them unless you're a nolife who's living with parents.

But from the game design perspective a stat time gating would be a band-aid over a band-aid; yet another mechanic that's supposed to slow the progress down and equalize the players.

There are already some neat efforts to do so, such as hunger and satiations, that give some benefits to those who eat various kinds of food regularly. There's also salt, fairy mushroom and driftkelp that would be useless if we cap the stat gain at a measly 5 per day.

Personally, I'd increase the satiation gains a bit and maybe flatten the hunger reduction curve a little so that it takes more time than now to regain hunger on lower food efficacy levels.

This way grinders could still grind, but the gap they can make would be smaller.
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Re: Rolling/Time Gated Stat Caps

Postby Dawidio123 » Fri Mar 28, 2025 8:39 pm

SnuggleSnail wrote:[*] Hunger resetting weekly, and the amount reset being relative to global leader's stats (global leader gets -10%, bottom 50% of stats get -300%)

I feel like this incentivizes being in the bottom 50% in the first weeks until you get a proper table. Because super tryharding to be in the top 10% gives you like 40 more stats (so like a 100-120) and your hunger ends up around 150% next week, meanwhile someone who just chills, gets some basic stats making sure to be in the bottom 50%. goes back to 300% instantly and with better table and food can probably outscale you easily.
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