Aerona wrote:How, exactly, does death boost your stats? When you die, even in the best case, you can inherit only around half of them and have to regain the rest the hard way. I don't see the exploit there. Can we see some charts of how this works, maybe?
Why yes, of course my friend! As this is clearly an intended feature, allow me to explain:
See, when you eat food, your hunger meter increases. The higher this hunger meter is, the less Food Event Points you gain, resulting in you needing to eat more and more food.
Additionally, as you eat types of food, your satiations will increase, meaning that you gain even less Food Event Points from said foods.
Basically, this system is in place to prevent sweaty retards from eating 999999 pieces of food per day and be lightyears ahead of players that have a job and a life.
Your hunger bar and satiations slowly go down over time, to allow you to eat efficiently again. HOWEVER, if you just suicide your character, you can skip like 4 weeks of waiting for the hunger bar, and a few days of waiting for the satiations.
People eat a ton of food to fuck up their hunger bar, then they suicide their character and *boom*, they can eat a shitton of food again.
I can already hear you say: "But you only gain X percentage of your stats back!". Yes, but when you suicide, you're the one that has the body, so you can just bury it and instantly gain the stuff. The numen system also boosts it even more, haha! It's not 50%, it's much more than that.
This is literally the most efficient way of grinding combat stats (Strength, Agility, Constitution), since it's just 3 stats you need to gain. The less types of stats you need to grind, the more efficient this is.
Since Combat Equalisation allows you to have 50% of your enemy's Unarmed or Melee Combat and still be as strong as they are (for only 25% of the Learning points they've spent btw), you can virtually just suicide your character and significantly boost your more important stats, the ones that truly make a difference.
So to summarize, the intended gameplay is to skip all of these "mechanics" Jorb and Loftar bothered adding:
- Gaining Learning Points
- Hunger
- Drinks
- Food Satiations
- Salt
- Questiong for stomach relief (lol)
And instead you just kill your character haha.I can confirm, last world I died when I had around 500 stats, and 2 days later I was up to 650, without even trying too hard. Unlike the mentioned sweaty no-lifers, I did not have a shitton of food to eat.
Anyway, that's how you do it. Good luck to you inyour stat gain adventure.