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Re: Daily reminder that death should not boost your stats

Postby Nightdawg » Fri Nov 17, 2023 12:51 pm

SnuggleSnail wrote:Everybody has whale vs. like 3 people are autistic enough to have whale
Everybody has infinite hunger vs. like 5 people kill themselves for hunger

If you genuinely believe it's better now, that's just because you have an irrational fear of bots :P still kinda sucks both ways and has obvious solutions that work for everybody tho


IrRaTiOnAl fEaR oF bOtS

bro the same retards that suicide their characters used snekkja alts to just go around the continent 24/7 trying to spawn whales
some autistic retards built 60 hearthfires on mountain salt nodes. (You're one of them afaik)

Salt not resetting your hunger 24/7 and cachalot not being 6000% better than all other foods is a great change. :roll:


It was not "everybody has whale" and "everybody has salt". And you're blatantly lying here.
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Re: Daily reminder that death should not boost your stats

Postby Nightdawg » Sat Nov 18, 2023 11:48 pm

Day 21 or whatever, I'm not doing this properly any more

Inherit hunger
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Re: Daily reminder that death should not boost your stats

Postby TheServant » Sun Nov 19, 2023 1:50 am

Nightdawg wrote:Day 21 or whatever, I'm not doing this properly any more

Inherit hunger


https://youtu.be/tYzMYcUty6s?si=O0cBy1N-Bcpng9VI
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Re: Daily reminder that death should not boost your stats

Postby terechgracz » Sun Nov 19, 2023 8:54 am

Remove hunger reduction from symbel too.
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Re: Daily reminder that death should not boost your stats

Postby Aerona » Mon Nov 20, 2023 7:08 am

How, exactly, does death boost your stats? When you die, even in the best case, you can inherit only around half of them and have to regain the rest the hard way. I don't see the exploit there. Can we see some charts of how this works, maybe?
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Re: Daily reminder that death should not boost your stats

Postby Nightdawg » Mon Nov 20, 2023 10:02 am

Aerona wrote:How, exactly, does death boost your stats? When you die, even in the best case, you can inherit only around half of them and have to regain the rest the hard way. I don't see the exploit there. Can we see some charts of how this works, maybe?


Why yes, of course my friend! As this is clearly an intended feature, allow me to explain:

See, when you eat food, your hunger meter increases. The higher this hunger meter is, the less Food Event Points you gain, resulting in you needing to eat more and more food.
Additionally, as you eat types of food, your satiations will increase, meaning that you gain even less Food Event Points from said foods.

Basically, this system is in place to prevent sweaty retards from eating 999999 pieces of food per day and be lightyears ahead of players that have a job and a life.
Your hunger bar and satiations slowly go down over time, to allow you to eat efficiently again. HOWEVER, if you just suicide your character, you can skip like 4 weeks of waiting for the hunger bar, and a few days of waiting for the satiations.

People eat a ton of food to fuck up their hunger bar, then they suicide their character and *boom*, they can eat a shitton of food again.

I can already hear you say: "But you only gain X percentage of your stats back!". Yes, but when you suicide, you're the one that has the body, so you can just bury it and instantly gain the stuff. The numen system also boosts it even more, haha! It's not 50%, it's much more than that.

This is literally the most efficient way of grinding combat stats (Strength, Agility, Constitution), since it's just 3 stats you need to gain. The less types of stats you need to grind, the more efficient this is.

Since Combat Equalisation allows you to have 50% of your enemy's Unarmed or Melee Combat and still be as strong as they are (for only 25% of the Learning points they've spent btw), you can virtually just suicide your character and significantly boost your more important stats, the ones that truly make a difference.

So to summarize, the intended gameplay is to skip all of these "mechanics" Jorb and Loftar bothered adding:
- Gaining Learning Points
- Hunger
- Drinks
- Food Satiations
- Salt
- Questiong for stomach relief (lol)

And instead you just kill your character haha.


I can confirm, last world I died when I had around 500 stats, and 2 days later I was up to 650, without even trying too hard. Unlike the mentioned sweaty no-lifers, I did not have a shitton of food to eat.

Anyway, that's how you do it. Good luck to you inyour stat gain adventure.
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Re: Daily reminder that death should not boost your stats

Postby Aerona » Mon Nov 20, 2023 10:20 am

Wow, I thought the Numen system only let you get 50-55% even with the body. If it's possible to get more than that, it goes a long way to explaining it. I would have thought that regaining hundreds of stat points would quickly reduce your hunger from 300% to less than 100%, even with a 90% hunger reduction.

My main problem with this system is not that it's too easy to gain stats, it's that increasing stats continues to matter for too long. If having 1,000 in a stat was only slightly better than having 100, I think we'd see a lot less effort put in to trying to get there and a lot more put into actually using the player avatar to interact with non-food parts of the world. Unintended deaths are the only way to leak that "progress" to keep the game in balance. Though, there could be more food-related ways to do that aside from just eating pepper. I have fond memories of taking damage from eating onions... Perhaps black FEPs could make a comeback as something that only crops up for extreme eaters and the like?
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Re: Daily reminder that death should not boost your stats

Postby Nightdawg » Mon Nov 20, 2023 10:26 am

All of the problems I've listed can simply be solved by inheriting hunger too.

Which is clearly not what the devs want. Instead it's better to just skip 6 mechanics they put into place haha
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Re: Daily reminder that death should not boost your stats

Postby Aerona » Mon Nov 20, 2023 11:05 am

Inheriting hunger would negate the main value of hunger as a catch-up mechanic. It's a blunt instrument that applies to everyone regardless of how and why they died or what their habits are. Something that's targeted only at those who are attempting to exploit death would make more sense, since then those who die because they were taking risks (which is desirable) will still be able to catch-up while those who die after reducing their hunger to 10% and then immediately eat a thousand more items while disregarding all the mechanics so they can repeat the cycle (which is not desirable) would face consequences they didn't intend.

One of the things that's unique about these players is their hunger values are much lower before death than a normal player. Another is that they eat a lot of food very quickly after dying. The hunger after death is intended to make it easier to catch-up and to soften the blow so players don't quit the game after dying, so anything that makes death more punishing wouldn't work well, but something that makes binge-eating more punishing could work well indeed. Right now, the only punishment (pepper notwithstanding) is hunger decreasing, which doesn't work because death allows them to skip out and symbel items allow them to gain far more FEPs than other players.

Black FEPs seem like a perfect solution to that because they are FEPs players don't want to get, and these players would get a lot more of them - maybe enough to die, while others would just be inconvenienced slightly. That's just an example that I'm familiar with. Death from pepper seems like it was a protoypical way to implement this already, but it's limited to one FEP-boosting spice. If other foods generate syndromes when consumed in excess, I think this could work. I also think the incentive to gain high stats should be smaller, but a disincentive to rush them would be a more direct way to discourage players from straining to gain FEPs as fast as possible, and would work especially well if rapid eating is more dangerous at extremely high and low hunger values. (It sure is in reality!)
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Re: Daily reminder that death should not boost your stats

Postby Nightdawg » Mon Nov 20, 2023 12:57 pm

There's no need to reinvent the wheel

Just inherit hunger. It does not defeat the purpose of catch-up. Those of us who don't die don't randomly reset our hunger to 0 lol
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