Okocim wrote:...
If you want to limit spruce deaths, give them tools to avoid combat or escape.
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Perhaps allow hearthing when attacked by another player, but not by animals.
Okocim wrote:...
If you want to limit spruce deaths, give them tools to avoid combat or escape.
...
wonder-ass wrote:Name the bots in question that gave me pvp advantage over you.
animary wrote:Okocim wrote:...
If you want to limit spruce deaths, give them tools to avoid combat or escape.
...
Perhaps allow hearthing when attacked by another player, but not by animals.
Dawidio123 wrote:What if we added speed boosts that people that are running can get to mkae distance
Dawidio123 wrote:and oh, what if we allow them to click on critters that they see first to make even more distance.
Dawidio123 wrote:animary wrote:Okocim wrote:...
If you want to limit spruce deaths, give them tools to avoid combat or escape.
...
Perhaps allow hearthing when attacked by another player, but not by animals.
What if we added speed boosts that people that are running can get to mkae distance, and oh, what if we allow them to click on critters that they see first to make even more distance.
Why do you want tools that require 0 effort to use?
Okocim wrote:require custom client to properly utilize
noindyfikator wrote:...
Okocim wrote:...
Dawidio123 wrote:Honestly someone with 1-2 hours of running practice could run away pretty consistently in a 1v1 (Im not talking coordinated ganks or running from the top players who will take advantage of every single smallest mistake you make, im talking an average gank).
Dawidio123 wrote:I don't understand your point of "I believe players should have ways to avoid conflict if they want to", they can, don't leave scents and learn to run, you won't be ganked by 10 players if you don't leave scents and if you know how to run you can in most cases just run in a straight line until you are safe. What you want is people having a button to get out of any conflict with 0 effort. If you REALLY want to avoid conflict you absolutely can if you are willing to learn.
Dawidio123 wrote:Reminder that in legacy you ran away based on clicking the farthest and not clipping on objects, and if someone caught you (and you were in full peaceful, which ALL hermits were) you basically lost 75% of your stats (which is more than 75% of progression), compared to now where you probably won't die to begin with, and even if you do you can regain up to 80% of your stats AND it's easier to run away.
terechgracz wrote:Okocim wrote:require custom client to easily utilize
maybe true for most of the custom client big factions out there.
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