Indiscriminate wanton murdering deterrent

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Indiscriminate wanton murdering deterrent

Postby animary » Thu Oct 03, 2024 12:55 am

Okocim wrote:...
If you want to limit spruce deaths, give them tools to avoid combat or escape.
...


Perhaps allow hearthing when attacked by another player, but not by animals.
animary
 
Posts: 323
Joined: Wed Feb 23, 2011 4:05 am
Location: Ohio

Re: Indiscriminate wanton murdering deterrent

Postby joojoo1975 » Thu Oct 03, 2024 2:56 am

wonder-ass wrote:Name the bots in question that gave me pvp advantage over you.


I do not know. Are you saying that since I do not know, there can not be bots that give you a PvP advantage?
To Protect The Helpless From The Heartless
User avatar
joojoo1975
 
Posts: 2270
Joined: Mon Sep 28, 2009 5:23 pm
Location: no where specific

Re: Indiscriminate wanton murdering deterrent

Postby Dawidio123 » Thu Oct 03, 2024 9:08 am

animary wrote:
Okocim wrote:...
If you want to limit spruce deaths, give them tools to avoid combat or escape.
...


Perhaps allow hearthing when attacked by another player, but not by animals.

What if we added speed boosts that people that are running can get to mkae distance, and oh, what if we allow them to click on critters that they see first to make even more distance.

Why do you want tools that require 0 effort to use?
Ingame: Shaki
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY
User avatar
Dawidio123
 
Posts: 1269
Joined: Wed Aug 31, 2011 11:48 pm
Location: In your ear

Re: Indiscriminate wanton murdering deterrent

Postby noindyfikator » Thu Oct 03, 2024 9:43 am

Dawidio123 wrote:What if we added speed boosts that people that are running can get to mkae distance

Speed boost aren't visible for everyone at the same time (there are hidden rules under the hood, we did check and it's not based on explo*perception). There were many scenarios when person who was running away couldn't see/take a speedbuff but player behind could and vice versa.

Dawidio123 wrote:and oh, what if we allow them to click on critters that they see first to make even more distance.

I would say for 50% cases it's trap for newbies, they click not optimal critter and lose distance.
User avatar
noindyfikator
 
Posts: 1452
Joined: Fri Jul 15, 2011 11:10 am

Re: Indiscriminate wanton murdering deterrent

Postby Okocim » Thu Oct 03, 2024 11:16 am

Dawidio123 wrote:
animary wrote:
Okocim wrote:...
If you want to limit spruce deaths, give them tools to avoid combat or escape.
...


Perhaps allow hearthing when attacked by another player, but not by animals.

What if we added speed boosts that people that are running can get to mkae distance, and oh, what if we allow them to click on critters that they see first to make even more distance.

Why do you want tools that require 0 effort to use?


I really hate the whole critter thing, it makes no sense to me. It's not intuitive and require custom client to properly utilize.

I want tools that are easy to understand and use so any noob can benefit from it.

I believe players should have ways to avoid conflict if they want to, but there should be some kind of price to pay for that.
Okocim
 
Posts: 192
Joined: Wed Mar 23, 2011 1:41 pm

Re: Indiscriminate wanton murdering deterrent

Postby terechgracz » Thu Oct 03, 2024 11:24 am

Okocim wrote:require custom client to properly utilize

maybe true only for you
ImageImageImage
ImageImageImageImage
JOIN THE OFFICIAL H&H DISCORD TODAY

♰ FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
terechgracz
Under curfew
 
Posts: 868
Joined: Wed Feb 07, 2018 5:06 pm

Re: Indiscriminate wanton murdering deterrent

Postby Dawidio123 » Thu Oct 03, 2024 11:41 am

noindyfikator wrote:...

Okocim wrote:...

Honestly someone with 1-2 hours of running practice could run away pretty consistently in a 1v1 (Im not talking coordinated ganks or running from the top players who will take advantage of every single smallest mistake you make, im talking an average gank).

I don't understand your point of "I believe players should have ways to avoid conflict if they want to", they can, don't leave scents and learn to run, you won't be ganked by 10 players if you don't leave scents and if you know how to run you can in most cases just run in a straight line until you are safe. What you want is people having a button to get out of any conflict with 0 effort. If you REALLY want to avoid conflict you absolutely can if you are willing to learn.

Reminder that in legacy you ran away based on clicking the farthest and not clipping on objects, and if someone caught you (and you were in full peaceful, which ALL hermits were) you basically lost 75% of your stats (which is more than 75% of progression), compared to now where you probably won't die to begin with, and even if you do you can regain up to 80% of your stats AND it's easier to run away.
Ingame: Shaki
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY
User avatar
Dawidio123
 
Posts: 1269
Joined: Wed Aug 31, 2011 11:48 pm
Location: In your ear

Re: Indiscriminate wanton murdering deterrent

Postby terechgracz » Thu Oct 03, 2024 11:56 am

literally take your friend and go play a tag in your local forest
where problem?
water is free
energy easy to get

hundreds of excuses for you not wanting to play the game as it is,
ImageImageImage
ImageImageImageImage
JOIN THE OFFICIAL H&H DISCORD TODAY

♰ FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
terechgracz
Under curfew
 
Posts: 868
Joined: Wed Feb 07, 2018 5:06 pm

Re: Indiscriminate wanton murdering deterrent

Postby Okocim » Thu Oct 03, 2024 12:06 pm

Dawidio123 wrote:Honestly someone with 1-2 hours of running practice could run away pretty consistently in a 1v1 (Im not talking coordinated ganks or running from the top players who will take advantage of every single smallest mistake you make, im talking an average gank).

1-2hours of running practice is a very long time for people learning the game. There is a ton of things you need to learn anyways. Especially for people that are not that interested in the pvp aspects of the game.
Dawidio123 wrote:I don't understand your point of "I believe players should have ways to avoid conflict if they want to", they can, don't leave scents and learn to run, you won't be ganked by 10 players if you don't leave scents and if you know how to run you can in most cases just run in a straight line until you are safe. What you want is people having a button to get out of any conflict with 0 effort. If you REALLY want to avoid conflict you absolutely can if you are willing to learn.

With people going around killing everyone they see just for fun, I don't think that is the case.
Dawidio123 wrote:Reminder that in legacy you ran away based on clicking the farthest and not clipping on objects, and if someone caught you (and you were in full peaceful, which ALL hermits were) you basically lost 75% of your stats (which is more than 75% of progression), compared to now where you probably won't die to begin with, and even if you do you can regain up to 80% of your stats AND it's easier to run away.

I never argued it was better in legacy. The only chases I somewhat remember from back then were on boats, trying to get as long of a straight line as possible because each extra click slowed you down.
Also chases were often extremally long were they not?
Okocim
 
Posts: 192
Joined: Wed Mar 23, 2011 1:41 pm

Re: Indiscriminate wanton murdering deterrent

Postby joojoo1975 » Thu Oct 03, 2024 12:07 pm

terechgracz wrote:
Okocim wrote:require custom client to easily utilize

maybe true for most of the custom client big factions out there.


fixed it for ya.
To Protect The Helpless From The Heartless
User avatar
joojoo1975
 
Posts: 2270
Joined: Mon Sep 28, 2009 5:23 pm
Location: no where specific

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Semrush [Bot], Yandex [Bot] and 304 guests