Hasta wrote:azrid wrote:Knocking out 10 sprucecaps and getting one good item is already a win in my book when it comes to early world.
Aha. And this should be the golden standard for everyone playing this game because...?
Its already not. Theres a very small % of players who participate in pvp
You'd have a better argument here to make it more harsh considering how few people do this content.
Hasta wrote:WHY should this aspect of PvP define the game? Is that the main intended purpose of being able to attack other players?
I think the game is defined by having a production base where you craft excess of gear that you can then spend in the outlands dodging the small playerbase of pvpers and trying to extract material gain for your production base.
Hasta wrote:You keep bringing up anecdotals, someone's pants, my KO etc. These have no bearing on the discussion from my standpoint.
Don't forget I brought up how people even trade in stolen gear since world 10.
Don't ignore the answer I gave you for this already.
Its not a single anecdote.