banok wrote:Audiosmurf wrote:I like where your head is at with this, but The Usual Suspects are generally correct in that
#1) Griefing poopsockers will just alt around this to no consequence
#2) This just makes committing any crime at all a death sentence for anyone who's not in a PVP faction, more or less
This I like the idea but dont think it will pan out as intended alot like nidbanes.
I think a system where commiting crimes based on severity gives "bad guy points" alignment, these are permanent. And punishing enough to deter people from unwarranted acts of violence. Punishing effects could be perminant stat debuffs (like wounds), increasing amount of items lootable on KO whereas crimeless characters should only have a couple items lootable on KO to again discourage unwarranted violence. Also innocent chars could take less HHP damage, similiar but replacing "murdererous rage" so bad guys are more likely to die.
People will obviously make crime/combat alts, they already do. but the idea is that even if they are just going around killing sprucecaps and never in any danger, they will should suffer enough penalties to be forced to make new characters too achieve this, slowing them down and making them question if it was worth it. encouraging them to use said crime/combat alts only on juicy targets.
People will alt spam and you will be forced to tank your chars alignment to deal with cheese so instead make it so you do not lose alignment for killing a alt that is less than a few days old.