stats differents kill pvp

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Re: stats differents kill pvp

Postby Avu » Fri Dec 13, 2024 8:53 am

Dude you just claimed, in another thread, you never saw a single bot this entire world... They may be broken records but you take the cake.
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Re: stats differents kill pvp

Postby MightySheep » Fri Dec 13, 2024 10:35 am

o look, the 3rd stooge

like i said im bored of have to respond to nonsense but also not gonna let them push their misinformation agenda 24/7 and spawn more misinformed tards so ye i respond with the truth every time which is definitely becoming a chore

what bots u seen? only bot on hurricane is ocean explore, thats the only one I know thats widely used and I havent done any ocean hunting so I havent seen any of them, let me guess its just the chat spam
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Re: stats differents kill pvp

Postby Kaios » Fri Dec 13, 2024 12:07 pm

Wow he responds with the truth every time. Truly a miracle sent from heaven to guide us.

MightySheep have you actually played with any of the groups or faction villages that have client developers in prior worlds? Has any client developer given you access to their private client? I really think the answer to both those questions is no because you would have seen far more than that otherwise.

You’re trying to blame everyone else saying we are making things up but the reality is that clearly no one trusts you enough to provide you with access to a private client.

Go ask one of your pvp butt buddies with a private client to show you their client or bots, assuming there is anyone willing to trust you that much at all.
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Re: stats differents kill pvp

Postby Nightdawg » Fri Dec 13, 2024 9:47 pm

Kaios wrote:Wow he responds with the truth every time. Truly a miracle sent from heaven to guide us.

MightySheep have you actually played with any of the groups or faction villages that have client developers in prior worlds? Has any client developer given you access to their private client? I really think the answer to both those questions is no because you would have seen far more than that otherwise.

You’re trying to blame everyone else saying we are making things up but the reality is that clearly no one trusts you enough to provide you with access to a private client.

Go ask one of your pvp butt buddies with a private client to show you their client or bots, assuming there is anyone willing to trust you that much at all.


Yes he's played in plenty of faction villages and yes he had access to plenty of clients.
You wildly overestimate the kind of bots there are and how good they are.

I world 14 we had 0 bots and we managed to fight enough groups simultaneously.

Felix's village uses hurricane, excepting maybe 2-3 of them who use trollex's (public on steam)
MightySheep's village uses hurricane
Maybe one third of Whatever Bay uses hurricane and the others use Kami's client or some other forks, or cediner's ardbootleg or ender
Balls bay uses a havoc fork that has some extra features and simple bots like road scouting bot and whatnot (not extraterestrial 25th century technology)
I can't speak for orca's AD/pawcio's group, but I'm 99% sure they use trollex's client
Snail/Ziggy group might have some farming bots and other "ANNOYING REPEATABLE TASK" bots like refilling gardening pots/steel cricibles, idk, but their industry is always below factions cause they can't be arsed to grind it, so clearly their bots don't play the game for them.
Norsca probably plays on some havoc fork or hurricane
Ainran play on boshaw's client, they might have all the bots in the world but they're always shitters in terms of stats and grinding the industry (so clearly the bots are not the main reason for a good industry/stats, but player grind/motivation to do it)
Casuals probably have a shitton of bots but they don't share their client, they wouldn't even publish the source code for the stripped down client they posted on the forums and people accused them of adding keyloggers into it anyway

I'm really curious about those super secret private big boi faction bot hive-mind clients that grind your stats to 5000+++ and push your industry to q1000+++. Do you have access to them, or do you sell tinfoil hats?

Anyway back on topic, just add rolling stat caps smh
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Re: stats differents kill pvp

Postby Kaios » Fri Dec 13, 2024 10:01 pm

Agility estimation has been a feature in private clients for at least two years now, but likely for longer than that. Good on you for releasing that stuff, I really mean that, but don't pretend players haven't had advantages in that regard since the dawn of custom clients in this game. Back when I was talking about the agility/cooldown estimation for the first time years ago I'm fairly certain players were telling me things like that didn't matter or even that they did not exist. Yet there they are, as they always have been.

It's no surprise that most players are using your client when it's the only one to actually release publicly with any of those features.
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Re: stats differents kill pvp

Postby Nightdawg » Fri Dec 13, 2024 10:09 pm

Kaios wrote:Agility estimation has been a feature in private clients for at least two years now, but likely for longer than that. Good on you for releasing that stuff, I really mean that, but don't pretend players haven't had advantages in that regard since the dawn of custom clients. Back when I was talking about the agility/cooldown estimation for the first time years ago I'm fairly certain players were telling me things like that didn't matter or even that they did not exist. Yet there are they are, as they always have been.


Agility estimation has not worked since world 10, cause nobody bothered to actually make it good, and from what I heard it didn't properly work back then either. I made that agility estimation tool myself, last world, and it's only use is to stop retards from spending 3 hours checking videos frame by frame trying to calculate how much agility some "titan" has, and still get it wrong (pissed me off especially when I had to explain how they got it wrong and they wouldn't believe me).
The stupid critter auras were there for maybe 1 world. All it takes is for you to show a video a public client dev and tell him what it does, and he can figure out how to do it himself (that's how we added it to havoc, we saw it in felix's video using snail's client)

Anyway besides the critter auras which is a decent feature, and pressing Q to close the gate closest to you, idk if there's any other feature that important in pvp.

Still waiting for those super secret features that win fights. SURELY IT HAS TO BE SUPER SECRET FEATURES, and not people sucking at pvp. Reminds me of the whatever gay morons wanting SoS to be OP cause they only had to outnumber people and press 2 buttons.
Or maybe there's some bot that plays the entire game for you on 50 accounts, 24/7, grinding stats, hunting, making food, eating, crafting, pushing the industry.

I get a feeling you're underestimating the unhealthy amount of time some people put in this game (which is fucking retarded GOD I WISH WE HAD ROLLING STAT CAPS), but in the end it's not bots. It's sheer amounts of autism.
Last edited by Nightdawg on Fri Dec 13, 2024 10:11 pm, edited 1 time in total.
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Re: stats differents kill pvp

Postby Kaios » Fri Dec 13, 2024 10:10 pm

Actually nevermind, I found a post back from 2016 where I mentioned that so it's been even longer since those features were around.

Kaios wrote:
Ozzy123 wrote:Do you expect us to play on vanilla client or what :D?

no but you know what I mean, calculating agility delta, visual pathing and cooldown timers, some client even goes as far as setting hotkeys to switch between equipments instantly. I wonder which players have access to these features before they become public, if they even do become public.


You can't honestly believe things like that don't give players advantages when only a minority of them have access to them.
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Re: stats differents kill pvp

Postby Nightdawg » Fri Dec 13, 2024 10:12 pm

Kaios wrote:Actually nevermind, I found a post back from 2016 where I mentioned that so it's been even longer since those features were around.

Kaios wrote:
Ozzy123 wrote:Do you expect us to play on vanilla client or what :D?

no but you know what I mean, calculating agility delta, visual pathing and cooldown timers, some client even goes as far as setting hotkeys to switch between equipments instantly. I wonder which players have access to these features before they become public, if they even do become public.


You can't honestly believe things like that don't give players advantages when only a minority of them have access to them.


Agi estimators are still not the reason people lose fights. And it wasn't hard to implement in the first place. I randomly learned how to code and I made it from scratch. If I could do it, anybody could do it.
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Re: stats differents kill pvp

Postby Kaios » Fri Dec 13, 2024 10:20 pm

:roll:

If I wanted to code for combat I'd play a MUD. Which I did for quite a long time actually. Amazing concept I know, going to a game that officially uses programming in its core gameplay and combat mechanics to learn programming rather than one where botting and auto scripts are the ultimate outcome.
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Re: stats differents kill pvp

Postby SnuggleSnail » Fri Dec 13, 2024 10:21 pm

There have been some times with extreme client advantage. World 12/13 when only our group had kritter halos comes to mind, or W9?10? when people had speedhacks, etc. It feels very cyclical. A few worlds with no good public clients, followed by some guy tryharding a public client, the tryhard public client dev gets fed up and quits, and then a new darkage for public clients happens. We are currently in one of the golden ages for public clients. You don't need your own client dev rn.

That said, there are absolutely some autistic botfarms - but for the most part they're run by people who either RMT or are doing it for fun. It rarely affects PVP much.
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