P2P plan

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: P2P plan

Postby nevera » Sat Aug 29, 2015 11:55 pm

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Last edited by nevera on Sun Apr 17, 2016 7:35 pm, edited 1 time in total.
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Re: P2P plan

Postby Wolfpunk » Sun Aug 30, 2015 12:04 am

Fuck this. I will pay 10$ if i will get game permanent, but I will never buy time more than for 5$.
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Re: P2P plan

Postby Coyoty » Sun Aug 30, 2015 12:20 am

cicero76 wrote:The game has literally just been put online, you honeslty expected a 100% uptime during the alpha testing of a new release? Are you fucking retarded? "we can't own it" do you own any other online game when the servers are offline like? idiot.

As for everyone bitching about this, i work part-time minimum wage and i can afford this. I pay rent, tax, the full works, and i can afford this. So all of you fucking raging lunatics complaining that a game which has been free to play for 7 years, meaning the devs have spent 7 years of their life developing/working/maintaining, to bitch because they are asking for some money so they can pay their shit, you can all just go fuck yourselves. Seriously though, do you even have the slightest clue of what it takes to develop something like this? to do that in your spare time when you've been at work, whatever other shit is in their lives that they have to get done. But they should just give that out for free? mate fuck you.

To those arguing the price etc, each to their own, its what you consider the game to be worth. I have no issue with it as it is, $10/month if you go in 30-day packages. Nothing to complain about.
Oh I can AFFORD it and im unemployed. I just don't deem a game still considered to be alpha, with still quite bad servers (still getting that god damn every 2 min lag @ 900peeps online) that I spend most of the time watching my player chop wood to be worth 15$ a MONTH.
I'd consider maybe 2-4 to be realistic. Especially since it WAS free. Going from F2P to P2P and expecting people to stfu about it is frankly unrealistic.

read kris_hole post about how the game has just been put online.

And for your last part, you're right because people are greedy little crybaby and think the world should be theirs.
I certainly owned the other version of haven. I didn't need to pay for little subscriptions so i can play the thing i have. I didn't need to worry about playtime. I didn't need to set up a clock for 15 minutes every day so i can spend my "playtime" accordingly. By owning a game, i mean i can just execute it and play it. When the server's off, the server's off, the thing's still yours. But when the devs cut you out of the game for your wallet, then i don't own the game. I rent the game. I wouldn't rent a car that's full of bugs, issues and is very crashable. And i certainly wouldn't rent it for the pricing it is on the store, it's just not fit to a game that is
1. java based
2. server issues
3. was free for YEARS withough issue for money (and yet now they need it for some reason)
4. not even finished

So, think before you buy. The game's not free. The game's as costly as World of Warcraft. The game's unfinished, and some random swedes are asking for a hundred a year for me to fork over (350-ish in brasil, i could buy a console in 3 years or play unfinished hafen)



There is no need to go that far. World of Warcraft here in Brazil is U$4,18 (R$15,00), its a fair price. I really don't know why they are asking so much, $10 too expensive.
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Re: P2P plan

Postby Whiteyzz » Sun Aug 30, 2015 12:21 am

Have them charge 20$ every time the server goes down to reset the server. Instant millionaires / problem solved.
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Re: P2P plan

Postby Rhiannon » Sun Aug 30, 2015 1:06 am

wow, well, nice blindside. Was a good 8 years while it lasted I guess. As for the scumbag mushroom dynamic duo, how is anyone surprised, they've both been complete virtual psycho dip-shits since day 1, once their "genius" idea wore off and you began to watch the 8 years of crashes, wipes and never ending alpha, then their laughable joke that was their attempt at some 3d sideswipe and yet they decide to try it again but in the most DRUGED out outrageous overpriced pay plan that would make even Ubisoft jealous at their sheer audacity. You want (At very least) 10$ a month for unlimited playtime in a never ending alpha ass game no one has even seen yet...lol

So, despite the confusion I guess I'm seeing at miminum they want 15$ for a "verified" account and THEN 10$ a month to make it unlimited playtime? Is that correct? and this applies to "legacy Haven" as well? eh, regardless, good luck with that, it's not as if you 2 mushroom blisterpack big pharma idiots aren't the joke of the indie gaming world already for "What could have been" and "The totally wrong way to execute genius" and finally "What NOT to do as an Indie developer"....you decide to be King of the hill...well, babydolls, you have won your crowns by a very wide margin...wear them well...and good luck with that. (Try making some ideas sober just once before you die please).
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Re: P2P plan

Postby PowPow » Sun Aug 30, 2015 1:54 am

Started my new charater.

Laggy as fuck.

Pathing is WORSE than before.

Not only that, but I thought that this upgraded version of the game would be better in those areas I wanted it to be better. I expected my toon to walk around trees, but instead we have the same brain dead pathing that wasn't acceptable back in 1998 present in this game, again.

Sounds effects are the same. The icons for skills and such are nearly the same. This game just feels like a new skin to me. Still feels like a game that 2 assholes and 6 years should have improved upon, but instead went with the same 'broken engine under the hood, new coat of paint on the outside to attract buyers." I offered these kids free art nearly 5 years ago, and they said no. Feels good being vindicated in knowing when my dev team makes a game in the span of 4 months, it makes us money. We get respect from our small community. We create quality games. Not this refried garbage passed of as gourmet. This game has been under development for nearly a decade and it still plays like it was a game hashed up and thrown together in a month or two. LAZY.

Terrible. This was passable back in 2008 when HvH was new and fresh, but in 2015? No thank you, and ESPECIALLY for a MMO fee.... LOL.
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Re: P2P plan

Postby Ants » Sun Aug 30, 2015 2:12 am

PowPow wrote:Started my new charater.

Laggy as fuck.

Pathing is WORSE than before.

Not only that, but I thought that this upgraded version of the game would be better in those areas I wanted it to be better. I expected my toon to walk around trees, but instead we have the same brain dead pathing that wasn't acceptable back in 1998 present in this game, again.

Sounds effects are the same. The icons for skills and such are nearly the same. This game just feels like a new skin to me. Still feels like a game that 2 assholes and 6 years should have improved upon, but instead went with the same 'broken engine under the hood, new coat of paint on the outside to attract buyers." I offered these kids free art nearly 5 years ago, and they said no. Feels good being vindicated in knowing when my dev team makes a game in the span of 4 months, it makes us money. We get respect from our small community. We create quality games. Not this refried garbage passed of as gourmet. This game has been under development for nearly a decade and it still plays like it was a game hashed up and thrown together in a month or two. LAZY.

Terrible. This was passable back in 2008 when HvH was new and fresh, but in 2015? No thank you, and ESPECIALLY for a MMO fee.... LOL.



What games do you develop? Can you post some of the free art you offered Jorbtar? I'm curious.

A-and.. would you ever consider developing something similar to H&H?
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Re: P2P plan

Postby cicero76 » Sun Aug 30, 2015 2:40 am

I'll miss this game. If they don't remove the subbing sysem. I'm sure you (jorb, loftar) will right? Don't want your 8-year old game to die like Salem? Because from the path it's going, the game's dead on the next weak, if everyone uses 1-2 hours of game. I mean, seriously. Nobody plays for less than an hour a day at have, especcially at early game. Most users don't even leave until they settle down, and that usually takes 2-4 hours (or at least it took for me and my friends), which, would account to either 1/24 / 1/12 of your game-time (with 48-h bonus) or 1/6 \ 1/3 of your game-time! If you play haven for 2 hours a day, you'll stop at the 6th day. If you play for 1 hour, it would still only make half the month's worth of game time (12th day) and if you're verified, it would still account (if you played for an hour a day) to 24 days of time! That's 8 days that you CAN'T play haven and hearth, even if you paid da swedes 15 dollars. 15 dollars, mate.
Oh, and the reaction is starting to sound like the 7 stages of grief. And if valve's paid mod fiasco told the gaming industry anything is that if you dun goof, you can always rewind. The internet won't forget, but it will not hate if you apologise correctly.
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Re: P2P plan

Postby Belizan » Sun Aug 30, 2015 4:14 am

I think what you all are missing is that they *need* that sub money...

To pay for their crack habit. Because they've got to be smoking something to think they can charge *any* money for a game in this state. It's unplayable. Full stop. Whatever nonsense Jorb is spouting *I*'m insulted that either of those two would posit a scenario in which I would give them money for this product other than as an investor (or maybe via a kickstarter). Maybe they should give that a try, although with their track record...

*sigh*

So galling. wtf are you two thinking, Jorbtor. This is a cluster**** release. You two look like hobbyist amateurs. Which maybe, in the end, is what you are.
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Re: P2P plan

Postby Rhiannon » Sun Aug 30, 2015 4:28 am

Belizan wrote:I think what you all are missing is that they *need* that sub money...

To pay for their crack habit. Because they've got to be smoking something to think they can charge *any* money for a game in this state. It's unplayable. Full stop. Whatever nonsense Jorb is spouting *I*'m insulted that either of those two would posit a scenario in which I would give them money for this product other than as an investor (or maybe via a kickstarter). Maybe they should give that a try, although with their track record...

*sigh*

So galling. wtf are you two thinking, Jorbtor. This is a cluster**** release. You two look like hobbyist amateurs. Which maybe, in the end, is what you are.



After 8 years + Salem + This unannounced shotgun blast in to their whole playerbase's face?...uh I think the answer to that would be YES, not only YES but they are happy staying that way. It's not only infuriating, but actually embarrassing. I really feel embarrassed for them in a way. I've actually felt LESS embarrassed for a noob Dev on Steam who throws out a Unity ,store asset only, 1 level game with a trading card set, for .19 cent..lol (Which actually happens a lot).
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